CharactersOchaco Uraraka

Hero

Ochaco Uraraka

Make things float to get the upper hand, then drive it home with Gunhead Martial Arts!

Battle Style
2
Costumes
74
Emotes
15
Voice lines
13
Emblems
31

Ochaco Uraraka

Battle Style

Pick a style: role, HP and skills change with it.
Ochaco Uraraka Original

Battle Style

Original

A style that lets you use original Quirk Skills.

  • HP300
  • Released Season 1
  • Location FoundDefault

T.U.N.I.N.G.

Forward Jump HT+ Increases your forward Jump height

Level1234
Value5101520

Special Tuning Skill

Revenge Rapid When your Guard breaks, increases your movement speed and allows you to wall run for a set amount of time. Level up to increase effect time.

Level1234567891011
Value33.544.551011.51314.51620
Fixed values
  • Movement speed ×1.2
Skill level

Quirk Skill α

Zodiac Wire

Fires a wire from your arm. Use midair to grapple onto opponents or obstacles to move.

Zodiac Wire
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 50
505356606264666870
Charged
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 10
606570757779818385
Ammo333444444
Ammo used per use111111111
Reload time (s)3332.62.62.62.62.62.3
Reload delay (s)222222222
Penalty reload time (s)8887.57.57.57.57.57
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Quirk Skill β

Home Run Comet

Swing around floating debris and hurl it in the aim direction. Hold to keep spinning and adjust the position with movement controls.

Home Run Comet
Hit
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Up to 999 hits, every 0.3s
  • Down power 200
404244464748495052
Release
  • Projectile
  • Reaction: Strong
  • Guard: Whole
  • Down power 250
606366697173757780
Ammo757575808080808085
Ammo used per second101010101010101010
Reload time (s)101010999998
Ammo per reload757575808080808085
Reload delay (s)111111111
Penalty reload time (s)101010999998
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+, Active Duration+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, Size+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Active Duration+

Quirk Skill γ

Nebulous Space

Uses your Quirk to Float opponents and debris within range in the aim direction. Opponents hit will float and become briefly immobilized.

Hold Nebulous Squall
Press again while the rubble floats to drop it immediately.

Nebulous Space
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Whole
  • Down power 500
606570757881848790
Floating Area attack
  • Projectile
  • Reaction: Zero gravity
  • Guard: Damage reaction
  • Applies Low gravity
  • Pierces super armor
  • Down power 50
606366697377818690
Ammo111111111
Ammo used per use111111111
Reload time (s)666666666
Reload delay (s)0.70.70.70.70.70.70.70.70.7
Penalty reload time (s)666666666
Penalty delay (s)1.41.41.41.41.41.41.41.41.4
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Damage Area+
Ochaco Uraraka Zero Satellites

Battle Style 2

Zero Satellites

Make footholds in the air and hurl around massive chunks of debris. Send airborne opponents flying with a full-power swing!

  • HP350
  • Released Season 10
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Bakugo until

T.U.N.I.N.G.

Quirk Skill β Defense+ Decreases damage taken from Quirk Skill β

Level1234
Value0.990.9850.980.975

Vertical Jump HT+ Increases your vertical Jump height

Level1234
Value5101520

Special Tuning Skill

Space Hop For a set amount of time after the battle starts, vertical jumps are enhanced. Level up to increase effect time.

Level1234567891011
Value60901201501803704906107308501200
Fixed values
  • Vertical jump rise time: 1 s (most characters: 0.25–0.35 s)
  • Vertical jump height: 1100 (most characters: 300–400)
Skill level

Quirk Skill α

Comet Bunt

Swing powerfully to launch debris.

Hold Planet Home Run
Hold to consume more ammo and dash in for a swinging attack. Launches opponents far on hit.

Comet Bunt
Bullet
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 300
95100105111114117120123125
Tap Swing
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
  • Object damage ×0.4
95100105111114117120123125
Hold Swing
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
120125130135140145150155160
Startup
  • Melee
  • Reaction: No reaction
  • Guard: Damage reaction
000000000
Ammo555666666
Ammo used per use111111111
Reload time (s)2.52.52.52.52.52.52.52.52.5
Reload delay (s)111111111
Penalty reload time (s)333333333
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, Size+
  7. Lv.8 Damage+
  8. Lv.9 Damage+

Quirk Skill β

Zero Satellites

Swings rubble tied to your arm wires while dashing. Hold and use movement to steer up, down, left, or right while dashing.

Zero Satellites
Hit
  • Melee
  • Reaction: Strong carry front
  • Guard: Damage reaction
  • Up to 11 hits, every 0.08s
  • Down power 25
8910101112121314
Finish
  • Melee
  • Reaction: Strong
  • Guard: Damage reaction
0
Ammo100100100100100100100100100
Ammo used per second656055504844424038
Reload time (s)0.150.150.150.150.150.150.150.150.15
Reload delay (s)111111111
Penalty reload time (s)4.34.34.34.34.34.34.34.34.3
Penalty delay (s)222222222
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+, Movement Distance+
  2. Lv.3 Damage+, Movement Distance+
  3. Lv.4 Size+, Movement Distance+
  4. Lv.5 Damage+, Movement Distance+
  5. Lv.6 Damage+, Movement Distance+
  6. Lv.7 Size+, Movement Distance+
  7. Lv.8 Damage+, Movement Distance+
  8. Lv.9 Damage+, Movement Distance+

Quirk Skill γ

Nebula Runway

Uses your Quirk to Float debris in a straight line ahead. Opponents hit will float and be briefly immobilized.

Hold Nebula Stage
Hold to use all remaining ammo and raise massive rubble beneath your feet. Opponents hit float.

Nebula Runway
Platform drop
  • Projectile
  • Reaction: Strong
  • Guard: Whole
  • Down power 100
80859095100105110115120
Single column Drop
  • Projectile
  • Reaction: Strong
  • Guard: Whole
  • Down power 50
303234384042444650
Platform · Floating Area attack
  • Projectile
  • Reaction: Zero gravity
  • Guard: Damage reaction
  • Applies Low gravity
  • Pierces super armor
  • Down power 100
9095100105110115120125130
Single column Drop · Floating Area attack
  • Projectile
  • Reaction: Zero gravity
  • Guard: Damage reaction
  • Applies Low gravity
  • Pierces super armor
  • Down power 100
424446505254565860
Ammo222222222
Ammo used per use111111111
Reload time (s)6665.55.55.5555
Reload delay (s)000000000
Penalty reload time (s)111111111111111111
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, Damage Area+
  7. Lv.8 Damage+
  8. Lv.9 Damage+

Special Action

Zero Gravity
Puts yourself and allies into Zero Gravity for a short time. In Zero Gravity, fall speed is reduced and you can jump higher.

Special Action
Value
Ammo300
Ammo used per second20
Reload time (s)0.4
Ammo per reload3
Reload delay (s)2
Penalty reload time (s)15
Penalty delay (s)4

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
20
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 50
30
Ground Melee 4
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
40
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 250
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
300
HP Zero Satellites
350
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

16 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 3 4400
Unique1 Charge 3 no limit
Unique2 10 no limit
Unique2 Release 3 no limit
Unique3 Floating Area 0.2 no limit
Unique3 15 no limit
Unique3 Decoration 60 no limit
Unique1 V2 Detection 0.4 no limit
Unique1 V2 Melee 0.15 no limit
Unique1 V2 Melee Short 0.15 no limit
Unique1 V2 5 7500
Unique2 V2 10 no limit
Unique3 Floating Area V2 0.2 no limit
Unique3 Floating Area V2 Line Bullet 0.2 no limit
Unique3 V2 20 no limit
Unique3 V2 Line Single 12 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

74 released

Emotes

15 released

Voice lines

13 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Ochaco Uraraka GUI assets

Face icons 7

Battle Style 8

Quirk Skill 10

Special Tuning Skill 2

Costumes 252

Emotes 45

Emblems 6

Loading 3

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