CharactersMirko

Hero

Mirko

Jump, kick, and send them flying! A feisty bunny who fights like her life depends on every breath!

Battle Style
1
Costumes
16
Emotes
8
Voice lines
11
Emblems
31

Mirko

Battle Style

Mirko Original

Battle Style

Original

Use Special Action to close in fast and chain follow-up attacks and counters!
Bounce off walls and the ground as you string together lightning-fast combos!

  • HP300
  • Released Season 17
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Original (S19) Armored All Might until

T.U.N.I.N.G.

Wall Jump HT+ Increases your Wall Jump height

Level1234
Value5101520

Quirk Skill β Attack Power+ Increases damage dealt for Quirk Skill β

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Bunny Hop For a set amount time after battle starts, gain the same wall jump performance as Mirko and faster recovery speed. Level up to increase effect time.

Level1234567891011
Value60901201501803704906107308501200
Fixed values
  • Recovery speed on the ground ×1.8
  • Recovery speed in the air ×2.6
Skill level

Quirk Skill α

Luna Strike

Unleashes a flying kick in the aim direction.
If it hits an opponent or obstacle, it triggers a shockwave and sends you into a big flip through the air.

Luna Strike
Kick
  • Melee
  • Reaction: Strong launch
  • Guard: Strong
323334353637383940
GP damage343536363738394040
Shockwave
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 250
252627282931333435
Ammo333444444
Ammo used per use111111111
Reload time (s)333333333
Reload delay (s)222222222
Penalty reload time (s)666777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Dash Range+, Dash Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Dash Range+, Dash Speed+

Quirk Skill β

Luna Arc

Spins and leaps in the aim direction and delivers a drop kick.

Luna Arc
Activation check
  • Melee
  • Reaction: No reaction
  • Guard: Damage reaction
0
Heel drop
  • Melee
  • Reaction: Strong add-hit
  • Guard: Through GP
404244464850525456
Slam
  • Melee
  • Reaction: Strong blow-off
  • Guard: Through GP
  • Down power 300
505356596061626364
Ammo222222222
Ammo used per use111111111
Reload time (s)888777776
Reload delay (s)111111111
Penalty reload time (s)999888887
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Quirk Skill γ

Luna Crescent

Launches a crescent-shaped vacuum wave with a spinning kick.
The vacuum wave cancels out opponents' projectiles.

Luna Crescent
Detection
  • Projectile
  • Reaction: No reaction
  • Guard: Through GP
  • Repeating hits
  • Object damage ×0
0
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Through GP
  • Up to 5 hits, every 0.09s
  • Down power 15
666777778
Ammo222222223
Ammo used per use111111111
Reload time (s)65.75.45.454.74.344
Reload delay (s)222222222
Penalty reload time (s)109.79.49.498.78.488
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Reload Speed+
  2. Lv.3 Reload Speed+
  3. Lv.4 Damage+, Size+
  4. Lv.5 Reload Speed+
  5. Lv.6 Reload Speed+
  6. Lv.7 Reload Speed+
  7. Lv.8 Reload Speed+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Special Action

Luna Step
Can be used immediately after landing an attack on an opponent.
Rushes at high speed toward the opponent you hit.

Luna Turn
Can be used immediately after being blown away by an opponent's attack.
Recover with an aerial flip, then rush at high speed toward the opponent who attacked you.

Special Action
Value
Ammo3
Ammo used per use1
Reload time (s)6
Reload delay (s)1
Penalty reload time (s)6
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 80
10
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 20
40
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
75
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
45

Stats & movement

Same for every Battle Style, except HP.

Body

HP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1100
Start speed
900
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
600
Rise time (s)
0.3
Height (moving)
250
Rise time, moving (s)
0.4
Forward speed, start
1500
Forward speed, end
1000

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
1000
Wall jump speed, start
1000
Wall jump speed, end
800

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

4 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Kick 1 no limit
Unique1 Shock Wave 0.2 no limit
Unique3 3 4000
Unique3 Hit 1 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

16 released

Emotes

8 released

Voice lines

11 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Mirko GUI assets

Face icons 5

Battle Style 4

Quirk Skill 6

Special Tuning Skill 1

Costumes 54

Emotes 24

Emblems 9

Click an image to open the file at full size.