CharactersHawks

Hero

Hawks

The man who is too fast, always looking ahead! Soar through the SKY with superior flying abilities!

Battle Style
2
Costumes
37
Emotes
10
Voice lines
13
Emblems
31

Hawks

Battle Style

Pick a style: role, HP and skills change with it.
Hawks Original

Battle Style

Original

Fly at high speed and carry allies! Scout enemy positions and launch ambushes from the sky!

  • HP250
  • Released Season 7
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Dash Speed+ Increases your Dash speed

Level1234
Value1.011.021.031.04

Wall Shuffle Speed+ Increases your Wall Shuffle speed

Level1234
Value1.011.021.031.04

Special Tuning Skill

Perception Allows you to see the location of opponents you hit with melee attacks for a set amount of time. Level up to increase effect time.

Level1234567891011
Value56789101112131415

Fixed values: 1

Skill level

Quirk Skill α

Wingbeat

Sends homing feathers toward an opponent.
Hold to keep firing.
In Aim Mode, feathers fly in straight lines.

Wingbeat
Normal bullet
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 255 hits
  • Down power 50
141414171717171720
Homing
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 255 hits
  • Down power 50
101010121212121214
Ammo303132343536373840
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)999999999
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 No. of Rounds+
  2. Lv.3 No. of Rounds+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 No. of Rounds+
  5. Lv.6 No. of Rounds+
  6. Lv.7 No. of Rounds+
  7. Lv.8 No. of Rounds+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Wind Cross

Dash in the aim direction and enter free flight when hitting an opponent. Press again to slash nearby opponents, or hold to end flight.

Wind Cross
Startup
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
656769737577798185
Melee
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 500
100105110120125130135140150
Ammo100100100110110110110110120
Ammo used per second101010101010101010
Reload time (s)8.58.58.58.58.58.58.58.58.5
Ammo per reload110110110130130130130130150
Reload delay (s)111111111
Penalty reload time (s)111111111111111111
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Active Duration+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Active Duration+

Quirk Skill γ

Storm Wings

Fires feathers that scatter on impact. Hold to increase speed and gain recoil. Opponents hit become marked and visible through walls to you and your allies.

Storm Wings
Bullet
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Applies Location revealed (7s)
  • Down power 100
75798390939699102105
Area
  • Projectile
  • Reaction: No reaction
  • Guard: Damage reaction
  • Applies Location revealed (7s)
000000000
Ammo222222223
Ammo used per use111111111
Reload time (s)999888888
Reload delay (s)111111111
Penalty reload time (s)111111101010101012
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, Damage Area+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+
Hawks Slicing Wind

Battle Style 2

Slicing Wind

Unlock additional effects at higher levels!
Slash through enemies with twin tornadoes and Slicing Wind!

  • HP300
  • Released Season 13
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

Quirk Skill β Attack Power+ Increases damage dealt for Quirk Skill β

Level1234
Value1.011.0151.021.025

Max DOWN HP+ Increases your HP when DOWN

Level1234
Value5101520

Special Tuning Skill

Extra Wind When your Quirk Skill Level increases, your PU/PC Gauge fills up. Level up to shorten the time it takes to activate the skill.

Level1234567891011
Value908580757040353025159

Fixed values: 0.9

Skill level

Quirk Skill α

Cold Wind

Unleash a tornado with your wings and send it flying. Hold to make the tornado hit multiple times and launch enemies. At Level 7, hold to split the tornado into 3 directions.

Cold Wind
Normal bullet
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 200
505254565860646770
Charged bullet
  • Projectile
  • Reaction: Strong
  • Guard: Damage reaction
  • Up to 3 hits, every 0.16s
  • Down power 85
  • Object damage ×0.8
171819202122232425
Ammo444555666
Ammo used per use111111111
Reload time (s)222222222
Reload delay (s)111111111
Penalty reload time (s)666666666
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, No. of Rounds+, Size+
  7. Lv.8 Damage+
  8. Lv.9 Damage+

Quirk Skill β

Slicing Wind

Dash forward at high speed, slashing with your wing blades. Hold to take a stance in place. After Dashing, release slashes along the path traveled. At Level 7, you can slash through attacks without flinching.

Slicing Wind
During dash
  • Melee
  • Reaction: Always weak
  • Guard: Whole
101010101010101010
After dash
  • Melee
  • Reaction: Strong
  • Guard: Through GP
  • Up to 4 hits, every 0.14s
  • Down power 50
272829303132353637
During dash · Ch009V1 Link
  • Melee
  • Reaction: Always weak
  • Guard: Whole
151515151515151515
Ammo222222222
Ammo used per use111111111
Reload time (s)555555555
Reload delay (s)111111111
Penalty reload time (s)101010101010101010
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+

Quirk Skill γ

Spiral Slash

Rise while spinning and slash at opponents. Hold to increase ascent distance. At Level 7, opponents hit throughout the skill are marked for tracking.

Spiral Slash
Spinning
  • Melee
  • Reaction: Strong
  • Guard: Through GP
  • Up to 6 hits, every 0.14s
  • Down power 20
777777777
After spin
  • Melee
  • Reaction: Strong
  • Guard: Strong
606162636465666870
Down power200200200200200200000
After spin Blast
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Applies Location revealed (7s)
  • Down power 200
303030303030303030
Ammo111222222
Ammo used per use111111111
Reload time (s)5554.54.54.54.54.54
Reload delay (s)111111111
Penalty reload time (s)555888887
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Fierce Wings / Transport
Carry an ally and fly together. Press again to set them down. Use jump to ascend and crouch to descend. Carried allies can use some of their skills.

Fierce Wings / Flight
Use dash in midair to fly. Use your Special Action while airborne to flap and accelerate.

Special Action
Value
Ammo120
Ammo used per second20
Reload time (s)0.2
Reload delay (s)5
Penalty reload time (s)16
Penalty delay (s)1
  • Reload starts on the ground

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
20
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
20
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 5
15
Ground Melee 3(Blow away)
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
50
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 125
50
Air Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Air Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 100
40
Finisher
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
250
HP Slicing Wind
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1200
Start speed
1000
Time to top speed (s)
4
Stop time (s)
0.25

Air dash

Top speed
2300
Start speed
800
Time to top speed (s)
0.45
Time limit (s)
10
Hover time rate
10

Jump

Height (standing)
600
Rise time (s)
0.5
Height (moving)
400
Rise time, moving (s)
0.4
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

16 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Shot Straight 5 10000
Unique1 Shot Homing 10 7300
Unique2 Melee 0.5 no limit
Unique3 Shot 2 10000
Unique3 Rappid Shot 2 10000
Unique3 Child 0.5 no limit
Unique1 Var01 Shot 3 4500
Unique1 Var01 Charge Shot 3 3500
Unique1 Var01 Ground Shot 1 3000 → 30000
Unique1 Var01 Ground Charge Shot 1.5 3000 → 30000
Unique2 Var1 1.5 no limit
Unique2 Child Var1 1.5 1000
Unique2 Var1 Particle 1.5 no limit
Unique3 Var1 3 no limit
Unique3 Var1 Last Spin 0.4 no limit
Unique3 Var1 Last Spin Blast 0.5 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

37 released

Emotes

10 released

Voice lines

13 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Hawks GUI assets

Face icons 7

Battle Style 8

Quirk Skill 9

Special Tuning Skill 2

Costumes 126

Emotes 30

Emblems 6

Click an image to open the file at full size.