CharactersKatsuki Bakugo

Hero

Katsuki Bakugo

Explosions all around! Anywhere you set foot becomes ground zero.

Battle Style
3
Costumes
107
Emotes
15
Voice lines
15
Emblems
31

Katsuki Bakugo

Battle Style

Pick a style: role, HP and skills change with it.
Katsuki Bakugo Original

Battle Style

Original

A style that lets you use original Quirk Skills.

  • HP350
  • Released Season 1
  • Location FoundObtained from the Special License.

T.U.N.I.N.G.

Quirk Skill α Attack Power+ Increases damage dealt for Quirk Skill α

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Crushing PU Charge Fills up your PU/PC Gauge when you K.O. opponents. Level up to increase charge up amount.

Level1234567891011
Value0.990.980.970.960.950.850.840.830.820.810.8
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

AP Shot

Launches a concentrated explosion. Pierces through walls to hit opponents on the other side.

AP Shot
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Down power 50
586062666870727478
Charged
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
100110120130134138142146150
Down power250250250300300300300300400
Ammo6668888810
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)222222222
Penalty reload time (s)555555555
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+

Quirk Skill β

Improvised Grenades

Throws an improvised grenade crammed with nitrous sweat. Detonates on impact or after a set amount of time.

Improvised Grenades
Bullet
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
0
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Nagara
  • Attribute: Burn
  • Down power 350
757881848586878890
Ammo222333334
Ammo used per use111111111
Reload time (s)666666666
Ammo per reload222333333
Reload delay (s)111111111
Penalty reload time (s)121212121212121212
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Damage Area+, Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Damage Area+, Range+

Quirk Skill γ

Howitzer Impact

Performs a spin dash forward to deal continuous hits, ending with a big blast that sends opponents flying. Hold to extend Dash range.

Howitzer Impact
Hit
  • Melee
  • Reaction: Strong carry front
  • Guard: Damage reaction
  • Up to 20 hits, every 0.08s
  • Attribute: Burn
  • Down power 10
111111111
Closing hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Down power 500
120130140150154158162166170
Ammo111222222
Ammo used per use111111111
Reload time (s)10101010101010108
Reload delay (s)000000000
Penalty reload time (s)101010121212121210
Penalty delay (s)000000000
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Damage Area+, Dash Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+, Dash Range+
Katsuki Bakugo Machine Gun

Battle Style 2

Machine Gun

A terrifying level of mobility, attacking while moving with every technique!
Zip in all directions and blast groups of opponents apart!

  • HP250
  • Released Season 4
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Wall Jump HT+ Increases your Wall Jump height

Level1234
Value5101520

Quirk Skill γ Attack Power+ Increases damage dealt for Quirk Skill γ

Level1234
Value1.011.0151.021.025

Special Tuning Skill

PU Turbo When you make opponents go DOWN, fills up your PU/PC Gauge and allows you to wall run for a set amount of time. Level up to increase effect time.

Level1234567891011
Value101520253060708090100120
Fixed values
  • Fills 10% of the PU/PC Gauge per DOWN
Skill level

Quirk Skill α

AP Machine Gun

Shoots burst rounds that spread out from both hands. Causes slight recoil when used midair.

AP Machine Gun
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Up to 4 hits
  • Attribute: Burn
  • Down power 50
  • Object damage ×0.5
181920212223242526
Ammo666777778
Ammo used per use111111111
Reload time (s)222222222
Reload delay (s)111111111
Penalty reload time (s)5.55.55.55.55.55.55.55.55.5
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+

Quirk Skill β

Shrapnel Strike

Fly forward while throwing a series of bombs downward. Hold to increase number of bombs and use movement to steer left and right.

Shrapnel Strike
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Burn
  • Down power 125
  • Object damage ×0.2
656667697071727375
Ammo333333333
Ammo used per use111111111
Reload time (s)9998.58.58.58.58.58
Reload delay (s)111111111
Penalty reload time (s)131313121212121211
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+, Movement Distance+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+, Movement Distance+

Quirk Skill γ

Bomb Blast Mine

Triggers a massive explosion around yourself and leaps upward. Use movement to control direction while rising.

Bomb Blast Mine
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Down power 250
110115120125130135140145155
Ammo222222222
Ammo used per use111111111
Reload time (s)999888887
Reload delay (s)111111111
Penalty reload time (s)999888887
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+
Katsuki Bakugo Cluster

Battle Style 3

Cluster

Stick nitro to opponents and detonate or chain-detonate for massive damage!
Blow enemies away together with the evolved Howitzer Impact!

  • HP300
  • Released Season 16
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Bakugo until

T.U.N.I.N.G.

PU/PC Reload+ Increases PU/PC Gauge filling speed

Level1234
Value1.011.0151.021.025

Quirk Skill γ Attack Power+ Increases damage dealt for Quirk Skill γ

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Explosive Rampage If you down an opponent while GP is full, a Team Enhancement Kit appears when that opponent is K.O.'d. Leveling up increases the maximum number of activations.

Level1234567891011
Value1234567891011
Fixed values
  • GP you need when you down the opponent: 125 or more
Skill level

Quirk Skill α

AP Shot Cluster

Fire a shot of condensed explosive energy in the aim direction.
It continues to explode at the impact point or at max range.
While in Aim Mode, hit shots keep exploding around opponents.

AP Shot Cluster
Normal
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Down power 100
404142444546474850
Placed explosion
  • Projectile
  • Reaction: No reaction
  • Guard: Damage reaction
  • Attribute: Burn
  • Down power 50
101010111111111112
Aim
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Down power 120
404142444546474850
Impact Explosion
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Down power 35
8889999910
Ammo555666667
Ammo used per use111111111
Reload time (s)2.52.52.52.52.52.52.52.52.5
Reload delay (s)111111111
Penalty reload time (s)777777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Nitro Cluster

Launch nitro in the aim direction and set it at that point.
Nitro sticks to hit opponents and explodes if they take damage while attached.
Nitro you place down can be detonated by your own attacks.
Hold to instantly detonate launched nitro.

Nitro Cluster
Sweat Bullet
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Applies Sweat bomb (6s, level 1 → 9)
  • Down power 50
171819202122232425
Sweat Placed
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Up to 999 hits, every 5s
  • Attribute: Burn
  • Applies Sweat bomb (6s, level 1 → 9)
  • Down power 10
555555555
Explosion
  • Projectile
  • Reaction: Strong
  • Guard: Damage reaction
  • Attribute: Burn
  • Down power 200
353637394041424345
Explosion state Follow-up
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 250
  • Object damage ×0
444648505254565860
Ammo222222222
Ammo used per use111111111
Reload time (s)888777776
Reload delay (s)111111111
Penalty reload time (s)121212111111111110
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Quirk Skill γ

Howitzer Impact Cluster

Use explosive propulsion to Dash forward while spinning.
During the Dash, re-input or reach max range to unleash a massive explosion.
While Dashing, you can steer and advance while triggering explosions along the path.

Howitzer Impact Cluster
Hit
  • Melee
  • Reaction: Strong carry front
  • Guard: Damage reaction
  • Up to 50 hits, every 0.08s
  • Attribute: Burn
  • Down power 1
111111111
Finish
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Down power 500
100105110120125130135140150
Sweat
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Down power 10
555555555
Sweat Explosion
  • Projectile
  • Reaction: Strong
  • Guard: Nagara
  • Attribute: Burn
  • Down power 250
505356606264666870
Ammo111111112
Ammo used per use111111111
Reload time (s)999888888
Reload delay (s)111111111
Penalty reload time (s)9998888811
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Special Action

Explosive Speed
Turbo dash towards the aim direction.

Special Action
Value
Ammo2
Ammo used per use1
Reload time (s)10
Reload delay (s)1
Penalty reload time (s)13
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Up to 3 hits, every 0.05s
  • Attribute: Burn
  • Down power 25
6
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Up to 3 hits, every 0.05s
  • Attribute: Burn
  • Down power 25
6
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
90
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 250
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Attribute: Burn
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
350
HP Machine Gun
250
HP Cluster
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

25 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Shot 5 6000
Unique2 Shot 3 → 2 no limit
Unique2 Child 0.2 no limit
Unique3 2 no limit
Unique3 Last 0.25 no limit
Unique1 V2 Shot 5 5000
Unique2 V2 Shot 5 15000
Unique2 V2 Child 0.1 no limit
Unique3 V2 0.2 no limit
Unique1 V3 0.2 no limit
Unique1 V3 Main 5 5000
Unique1 V3 Scoped 5 6800
Unique1 V3 Sub Area 30 no limit
Unique1 V3 Sub Attached 0.2 no limit
Unique1 V3 Sub Area Explosion 0.2 no limit
Unique1 V3 Sub Attached Area 30 no limit
Unique1 V3 Sub Attached Area Explosion 0.2 no limit
Unique2 V3 Main 5 4000
Unique2 V3 Sub Area 5 no limit
Unique2 V3 Sub Explosion 0.2 no limit
Unique2 V3 Cond Explosion 0.2 no limit
Unique3 V3 2 no limit
Unique3 V3 Last 0.25 no limit
Unique3 V3 Trail 0.2 no limit
Unique3 V3 Trail Explosion 0.2 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

107 released

Emotes

15 released

Voice lines

15 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Katsuki Bakugo GUI assets

Face icons 8

Battle Style 12

Quirk Skill 10

Special Tuning Skill 3

Costumes 367

Emotes 45

Emblems 6

Loading 3

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