CharactersShoto Todoroki (Phosphor)

Hero

Shoto Todoroki (Phosphor)

He mastered Inferno to catch up with everyone. Stop your opponents with the power of cold fire honed to its absolute limit!

Battle Style
1
Costumes
16
Emotes
8
Voice lines
11
Emblems
31

Shoto Todoroki (Phosphor)

Battle Style

Shoto Todoroki (Phosphor) Original

Battle Style

Original

Control cold flames with the Special Action to evolve your Quirk Skills!
Use the mobility of wall-running and an ultra-wide shock wave to freeze everything solid!

  • HP300
  • Released Season 19
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Original (S19) Shoto Todoroki (Phosphor) until

T.U.N.I.N.G.

Wall Shuffle Speed+ Increases your Wall Shuffle speed

Level1234
Value1.011.021.031.04

HP Attack Power+ Increases damage dealt towards HP

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Permafrost Opponents hit by melee attacks become frozen for a set time. Level up to shorten the time it takes to activate the skill.

Level1234567891011
Value1201101009080605550454035
Fixed values
  • Passed to the Freeze state: 1
  • Passed to the Freeze state: 400
Skill level

Quirk Skill α

Frozen Body Blade Flash

Hurl chunks of ice and inflict Frozen on opponents hit multiple times.
Hold to attack repeatedly while remaining suspended in midair.
The number of projectiles increases while Flashfire Fist: Phosphor is active.

Frozen Body Blade Flash
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 34
  • Down power 46
  • Object damage ×0.5
222324252627282930
Special state
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 34
  • Down power 46
  • Object damage ×0.5
101112131415161718
Ammo666666669
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)222222222
Penalty reload time (s)666555555
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+

Quirk Skill β

Crimson Lotus Flame Slash

Sweep across the area ahead with a gigantic blade of flame.
Inflicts Burn on opponents hit.

Special Action button Coldflame's Pale Blade
While Flashfire Fist: Phosphor is active, sweep with a blade of white flame and inflict Frozen on opponents.
Hold to follow up with a returning slash that launches a blade wave.
In Aim Mode, the blade wave can be launched immediately.
The blade wave deals increased damage when it hits a frozen opponent.

Crimson Lotus Flame Slash
Special state
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 100
  • Down power 250
  • Object damage ×0.5
606264666870737680
Special state · Enhanced follow-up
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 100
  • Down power 500
  • Object damage ×0.5
9092949698100103106110
Slash
  • Melee
  • Reaction: Strong
  • Guard: Through GP
  • Up to 6 hits, every 0.08s
  • Attribute: Burn
  • Applies Burn (8s, value 2 every 1s)
  • Down power 50
  • Object damage ×0.5
151515171717191921
Slash · Special state
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 6 hits, every 0.08s
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 18
  • Down power 50
  • Object damage ×0.5
151515171717191921
Return slash · Special state
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 100
  • Down power 250
  • Object damage ×0.5
101010101010101010
Ammo111111111
Ammo used per use111111111
Reload time (s)76.565.554.543.53
Reload delay (s)111111111
Penalty reload time (s)76.565.554.543.53
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Reload Speed+
  2. Lv.3 Reload Speed+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Reload Speed+
  5. Lv.6 Reload Speed+
  6. Lv.7 Damage+, Reload Speed+
  7. Lv.8 Reload Speed+
  8. Lv.9 Damage+, Reload Speed+

Quirk Skill γ

Jetstream Blaze

Dash in the aim direction and attack with a fiery shock wave.
Inflicts Burn on opponents hit.
Hold to charge, increasing the dash speed and distance and enlarging the shock wave.

Special Action button Great Glacial Aegir
While Flashfire Fist: Phosphor is active, attack with an icy shock wave after dashing.
Inflicts Frozen on opponents hit.
Hold to charge, increasing the dash speed and distance and enlarging the shock wave.
The icy shock wave pierces through walls to hit opponents on the other side.

Jetstream Blaze
Area blaze
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Applies Burn (8s, value 2 every 1s)
  • Down power 200
  • Object damage ×0.5
100102104106108110113116120
Area blaze · Charge
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Applies Burn (8s, value 3 every 1s)
  • Down power 200
  • Object damage ×0.5
120122124126128130133136140
Area freeze
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 100
  • Object damage ×0.5
101010101010101010
Freeze direct hit · First hit
  • Melee
  • Reaction: Straight
  • Guard: Strong
  • Attribute: Freeze
  • Applies Freeze
  • Down power 10
  • Object damage ×0.5
101010101010101010
Freeze direct hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Freeze
  • Applies Freeze
  • Down power 300
  • Object damage ×0.5
120123126130133136140145150
Ammo222222222
Ammo used per use111111111
Reload time (s)999888887
Reload delay (s)111111111
Penalty reload time (s)101010999998
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Flashfire Fist: Phosphor
Activate Flashfire Fist: Phosphor.
All Quirk Skills are enhanced and movement speed increases.

Ice Slide
Slide across ice while dashing.
You can climb walls while sliding.

Special Action
Value
Ammo100
Ammo used per second30
Reload time (s)7
Ammo per reload100
Reload delay (s)1
Penalty reload time (s)7
Penalty delay (s)1
  • Usable at max ammo

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
15
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Freeze
  • Applies Freeze
  • Down power 50
15
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Damage reaction
  • Attribute: Freeze
  • Applies Freeze
  • Down power 25
20
Ground Melee 4
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 100
  • Down power 250
50
Air Melee 1
  • Melee
  • Reaction: Strong bound
  • Guard: Whole
  • Down power 250
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Attribute: Freeze
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
650
Start speed
450
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1200
Start speed
1000
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

17 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Ice Effect 0.4 no limit
Unique1 5 5000
Unique1 Special 5 5000
Unique2 5 8000 → 9000
Unique2 Detection 0.5 no limit
Unique2 Melee 0.5 no limit
Unique2 Melee Special 0.5 no limit
Unique2 Melee Turn Back 0.3 no limit
Unique3 Detection 1 no limit
Unique3 Detection Fire Week 0.35 no limit
Unique3 Detection Ice Week 0.35 no limit
Unique3 Flame 0.2 no limit
Unique3 Flame Charge 0.2 no limit
Unique3 Ice 3 no limit
Unique3 Ice Charge 3 no limit
Unique3 Iceimpact 0.15 no limit
Unique3 Iceimpact First 0.15 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

16 released

Emotes

8 released

Voice lines

11 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Shoto Todoroki (Phosphor) GUI assets

Face icons 5

Battle Style 4

Quirk Skill 8

Special Tuning Skill 1

Costumes 54

Emotes 24

Emblems 6

Click an image to open the file at full size.