CharactersTsuyu Asui

Hero

Tsuyu Asui

Hides from opponents with camouflage and escapes predicaments with her agile tongue!

Battle Style
2
Costumes
60
Emotes
12
Voice lines
12
Emblems
31

Tsuyu Asui

Battle Style

Pick a style: role, HP and skills change with it.
Tsuyu Asui Original

Battle Style

Original

A style that lets you use original Quirk Skills.

  • HP250
  • Released Season 1
  • Location FoundObtained from the Special License.

T.U.N.I.N.G.

Wall Shuffle Speed+ Increases your Wall Shuffle speed

Level1234
Value1.011.021.031.04

Special Tuning Skill

Camouflage Makes you invisible for a set amount of time if an ally goes DOWN. Level up to increase effect time.

Level1234567891011
Value3032343638505866748290
Fixed values
  • The check that can end the invisibility early starts after 2 s
Skill level

Quirk Skill α

Ribbit Shot

Extends your tongue to attack. Use midair to grapple onto opponents or obstacles to move.

Ribbit Shot
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 50
55.2559.563.756869.771.473.174.876.5
Ammo333333333
Ammo used per use111111111
Reload time (s)222222222
Reload delay (s)222222222
Penalty reload time (s)777777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Size+, Shot Speed+, Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Size+, Shot Speed+, Range+

Quirk Skill β

Ribbit Swing

Uses your tongue to make a sideways sweep. Use midair to perform a vertical spinning strike to knock opponents down.

Ribbit Swing
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
7680.7585.590.2593.195.9598.8101.65104.5
Air
  • Melee
  • Reaction: Strong bound
  • Guard: Damage reaction
  • Down power 250
6367.57276.579.281.984.687.390
Ammo222333333
Ammo used per use111111111
Reload time (s)2.52.52.5222221.5
Reload delay (s)111111111
Penalty reload time (s)3332.52.52.52.52.52
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Camofrog

Camouflage and blend into your surroundings. The effect ends if you press again, make an attack, or receive damage.

Camofrog
Ammo100100100100100100100100100
Ammo used per second5812151617181920
Reload time (s)0.170.170.170.140.140.140.140.140.11
Reload delay (s)333333333
Penalty reload time (s)121212121212121212
Penalty delay (s)666666666
  • Reload stops while attacking
  • Reload stops while taking damage
Quirk Skill Level Up
  1. Lv.2 Effect Time+
  2. Lv.3 Effect Time+
  3. Lv.4 Effect Time+
  4. Lv.5 Effect Time+
  5. Lv.6 Effect Time+
  6. Lv.7 Effect Time+
  7. Lv.8 Effect Time+
  8. Lv.9 Effect Time+
Tsuyu Asui Froppy Hopper

Battle Style 2

Froppy Hopper

Trap opponents in bubbles and drastically reduce their jumping ability! Bound across the battlefield while spreading ripples to corner opponents on the ground!

  • HP300
  • Released Season 18
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

GP Attack Power+ Increases damage dealt towards GP

Level1234
Value1.011.0151.021.025

Run Speed+ Increases your Run speed

Level1234
Value1.011.021.031.04

Special Tuning Skill

Bubble Blow Opponents hit by melee attacks enter Bubble State for a set time. Level up to shorten the time it takes to activate the skill.

Level1234567891011
Value6055504540353025201510
Fixed values
  • Bubble State lasts 8 s
  • Value passed to the Bubble State: 10 (Tsuyu Asui's own bubbles pass 3)
Skill level

Quirk Skill α

Ribbit Bubble

Fire bubbles in the aim direction. Hold to keep attacking. Opponents hit multiple times enter Bubble State, reducing their jump power.

Ribbit Bubble
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Applies Bubble (5s, value 3 every 0.1s)
  • Down power 75
192020.5222324252628
Bubble state damage
  • Damage over time
  • Reaction: No reaction
  • Guard: Through
  • Cannot KO
  • No GP damage
101010101010101010
Ammo121212161616161620
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)777777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Froppy Hopper

Leap around and create ripples.
Press again upon landing to bounce up to three times in succession.
Near walls, press again to bounce off them or press Jump to cling to the wall.

Hold Froppy Diver
Hold to leap high into the air and create multiple wide-reaching ripples.

Froppy Hopper
Descent
  • Melee
  • Reaction: Grabbed
  • Guard: Through GP
  • Pierces super armor
0
Splash
  • Projectile
  • Reaction: Always weak
  • Guard: Damage reaction
  • Down power 200
747678808284868890
Super Splash
  • Projectile
  • Reaction: Always weak
  • Guard: Damage reaction
  • Down power 200
747678808284868890
Ripple
  • Projectile
  • Reaction: No reaction
  • Guard: Damage reaction
  • Down power 100
151617181920212223
Ammo111222222
Ammo used per use111111111
Reload time (s)777777776
Reload delay (s)222222222
Penalty reload time (s)777999998
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Ribbit Gotcha

Extend your tongue in the aim direction and move while blending into the surroundings with Camouflage. If your tongue hits an opponent, bind and stomp them before revealing yourself and leaping away.

Ribbit Gotcha
Pull
  • Projectile
  • Reaction: Grabbed
  • Guard: Through GP
9
Stomp
  • Melee
  • Reaction: Strong blow-off
  • Guard: Through GP
  • Down power 250
767880838587899195
Ammo111222222
Ammo used per use111111111
Reload time (s)10101010101010108
Reload delay (s)222222222
Penalty reload time (s)101010141414141412
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Froggy Catch
Uses your tongue to pull a downed ally nearby towards you to revive them.

Special Action
Value
Ammo1
Ammo used per use1
Reload time (s)40
Reload delay (s)0
Penalty reload time (s)39
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 250
15
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
75
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
250
HP Froppy Hopper
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
650
Start speed
450
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1050
Start speed
850
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
800
Rise time (s)
0.5
Height (moving)
500
Rise time, moving (s)
0.4
Forward speed, start
600
Forward speed, end
500

Wall

Wall run top speed
900
Wall run start speed
50
Time to top speed (s)
0.6
Wall jump height
350
Wall jump speed, start
500
Wall jump speed, end
400

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

17 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Shot 0.25 4000 → 6800
Unique1 Shot Charge 0.2 no limit
Unique1 Shot Charge Air 0.2 no limit
Unique2 Shot 0.2 no limit
Unique2 Shot Air 0.15 no limit
Unique1 V2 until it hits 6000
Unique1 Bubble Break V2 1 6000
Unique2 V2 1 8000
Unique2 Wall V2 0.5 8000
Unique2 Super V2 2 8000
Unique2 Splash V2 0.5 8000
Unique2 Super Splash V2 0.5 8000
Unique2 Catch Character V2 6 no limit
Unique2 Surface Walk Ripple V2 1 no limit
Unique2 Super Surface Walk Ripple V2 1.5 no limit
Unique3 V2 until it hits 3000
Unique3 Stomp V2 0.5 8000

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

60 released

Emotes

12 released

Voice lines

12 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Tsuyu Asui GUI assets

Face icons 7

Battle Style 8

Quirk Skill 8

Special Tuning Skill 2

Costumes 216

Emotes 36

Emblems 6

Click an image to open the file at full size.