CharactersAll For One

Villain

All For One

The charisma of evil that steals Quirks from others. Use the various Quirks to lay waste to your enemies!

Battle Style
2
Costumes
38
Emotes
10
Voice lines
15
Emblems
31

All For One

Battle Style

Pick a style: role, HP and skills change with it.
All For One Original

Battle Style

Original

Warp a wide range of foes right in front of you! Take them all down at once and steal their skills!

  • HP350
  • Released Season 4
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Special Action Reload+ Increases reload speed of Special Action

Level1234
Value1.011.0151.021.025

Max HP+ Increases Max HP

Level1234
Value1234

Special Tuning Skill

Special Attack Reload Boost Increases your Special Action Reload Speed for a set amount of time after making an opponent go DOWN. Level up to increase effect time.

Level1234567891011
Value55.566.57141516171820
Fixed values
  • Special Action reload speed ×5
Skill level

Quirk Skill α

Final Blow

Fires a shockwave from your palm that pierces through opponents. Hold to charge, which lowers speed but increases power.

Final Blow
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 164
545658606264666870
Charge
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 164
150153156160162164166168170
Ammo777888889
Ammo used per use111111111
Reload time (s)222222222
Reload delay (s)111111111
Penalty reload time (s)5.55.55.55.55.55.55.55.55.5
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Manipulative Claw

Launches transformed fingertips. Pierces through walls to hit opponents on the other side.

Manipulative Claw
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Up to 13 hits, every 0.18s
  • Down power 84
181920212223242526
Ammo222222222
Ammo used per use111111111
Reload time (s)5.55.55.54.54.54.54.54.53.5
Reload delay (s)333333333
Penalty reload time (s)101010999998
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Black Field

Pushes opponents out of the area. Hold to charge and warp those within range directly in front of you.

Black Field
Push out
  • Projectile
  • Reaction: Strong
  • Guard: Through
  • Pierces super armor
0
Pull
  • Projectile
  • Reaction: Teleport weak
  • Guard: Damage reaction
  • Pierces super armor
0
Ammo111111111
Ammo used per use111111111
Reload time (s)1211.51110.5109.598.58
Reload delay (s)222222222
Penalty reload time (s)1211.51110.5109.598.58
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Reload Speed+
  2. Lv.3 Reload Speed+
  3. Lv.4 Reload Speed+, Damage Area+
  4. Lv.5 Reload Speed+
  5. Lv.6 Reload Speed+
  6. Lv.7 Reload Speed+
  7. Lv.8 Reload Speed+
  8. Lv.9 Reload Speed+, Damage Area+
All For One Factor Fusion

Battle Style 2

Factor Fusion

Rain lightning over a wide area and slice foes with wind blades!
Then smash opponents with a sinister right arm forged by combined Quirk Skills!

  • HP350
  • Released Season 16
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

HP Attack Power+ Increases damage dealt towards HP

Level1234
Value1.011.0151.021.025

Downed Crawl Speed+ Increases your Movement speed when DOWN

Level1234
Value1.011.021.031.04

Special Tuning Skill

Annihilation When you take DOWN an opponent, the positions of that opponent's allies are revealed for a set time. Level up to increase effect time.

Level1234567891011
Value56789141516171820
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Gale Rend

Fire five wind blades one after another.
Hold to remain airborne while firing continuously.

Gale Rend
Wind blade
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 50
101112131415161718
Ammo100100100100100100100100100
Ammo used per second444444444
Reload time (s)0.250.250.250.250.250.250.250.250.25
Reload delay (s)111111111
Penalty reload time (s)777777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+

Quirk Skill β

Skybreaker

Call down lightning to generate shockwaves at the impact points.
The first strike hits the center, the rest fall randomly within the area.
Hit opponents become paralyzed.

Skybreaker
Lightning
  • Projectile
  • Reaction: Always weak
  • Guard: Damage reaction
  • Attribute: Electrify
  • Applies Electrified
  • Shock power 100
  • Down power 200
606162636465676971
Ammo100100100100100100100100100
Ammo used per second505050505050505050
Reload time (s)0.40.40.40.40.40.40.40.40.4
Reload delay (s)555555555
Penalty reload time (s)121212111111111110
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Frequency+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Frequency+

Quirk Skill γ

Factor Fusion "I'll Punch You"

Dash in the aim direction and strike opponents. While holding to ready, input other Quirk Skills to combine them. Quirk Skill α: Increases movement speed and dash distance, and boosts damage during the Dash. Quirk Skill β: Generates an electric shockwave after the Dash, paralyzing opponents. Quirk Skill α + β:In addition to both buffs, attacks a wide area with shockwaves.

Factor Fusion "I'll Punch You"
Arm collision
  • Melee
  • Reaction: Strong carry front
  • Guard: Through GP
  • Up to 3 hits, every 0.14s
  • Down power 5
555555555
Α combo Arm collision
  • Melee
  • Reaction: Strong carry front
  • Guard: Through GP
  • Up to 6 hits, every 0.14s
  • Down power 5
888888888
Last hit Arm collision
  • Melee
  • Reaction: Strong
  • Guard: Through GP
  • Down power 250
100102104106108110113116120
Β combo Paralysis
  • Melee
  • Reaction: Strong
  • Guard: Through GP
  • Attribute: Electrify
  • Applies Electrified
  • Shock power 100
  • Down power 250
110112114116118120123126130
Αβ combo Shockwave
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
505050606060606070
Ammo222222222
Ammo used per use111111111
Reload time (s)666555554
Reload delay (s)111111111
Penalty reload time (s)777666665
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Plunder
Finishes off a downed opponent and steals their Quirk Skill. You can switch to the stolen skill using your Special Action.

Special Action
Value
Special Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
1
Ammo1
Ammo used per use1
Reload time (s)15
Reload delay (s)0.5
Penalty reload time (s)15
Penalty delay (s)0.5

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
20
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
80
Air Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 250
80
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
350
HP Factor Fusion
350
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
XL

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1200
Start speed
1000
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
600
Rise time (s)
0.4
Height (moving)
250
Rise time, moving (s)
0.35
Forward speed, start
1000
Forward speed, end
900

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

23 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Shot 3 9000
Unique1 Shot Charge 10 12000
Unique2 Shot until it hits no limit
Unique3 Shot Attract 1 no limit
Unique3 Shot Base 1 no limit
Unique3 Shot Distract 1 no limit
Unique3 Shot Prediction 1 no limit
Unique1 V2 until it hits 6000
Unique2 V2 0.2 5000
Unique2 Lightning V2 1 9999
Unique2 Attack Area V2 0.95 9999
Unique2 First Impact V2 0.1 5000
Unique2 First Impact Lightning V2 1 9999
Unique2 First Impact Attack Area V2 0.95 9999
Unique2 Random Attack Area V2 3.6 → 4.2 9999
Unique3 V2 Arm until it hits 99999
Unique3 Arm V2 999 9999
Unique3 MHit V2 999 9999
Unique3 Impact B V2 0.5 9999
Unique3 Impact AB V2 0.5 9999
Unique3 MHit Last V2 0.15 9999
Unique3 MHit A V2 999 9999
Unique3 MHit Last B V2 0.15 9999

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

38 released

Emotes

10 released

Voice lines

15 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

All For One GUI assets

Face icons 7

Battle Style 8

Quirk Skill 7

Special Tuning Skill 2

Costumes 127

Emotes 30

Emblems 6

Click an image to open the file at full size.