Battle Style
Original
Give elasticity to the air to automatically counterattack and launch into huge jumps! Use endlessly ricocheting dashes to keep opponents guessing!
- HP300
- Released Season 18
- Location FoundObtained from Rolls
In a Roll now: Character Roll: Original (S19) Armored All Might until
T.U.N.I.N.G.
Special Action Reload+ Increases reload speed of Special Action
| Level | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Value | 1.01 | 1.015 | 1.02 | 1.025 |
Forward Jump HT+ Increases your forward Jump height
| Level | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Value | 5 | 10 | 15 | 20 |
Special Tuning Skill
Gently Jump For a set amount of time after the battle starts, crouching for a while enables a huge jump. Level up to increase effect time.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 60 | 90 | 120 | 150 | 180 | 370 | 490 | 610 | 730 | 850 | 1200 |
- Jump rise time: 0.6 s
- Jump height: 1300 (most characters: 300–400)
- Forward jump speed: 1600 (most characters: 700)
Quirk Skill α
Gently Arrow
Fire a feather pen using the elasticity of the air. Hold to charge, increasing its speed and making its trajectory straighter.
Hit
| 60 | 63 | 66 | 69 | 72 | 75 | 78 | 81 | 84 |
|---|---|---|---|---|---|---|---|---|---|
| Ammo | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 7 | 8 |
| Ammo used per use | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Reload time (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Reload delay (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Penalty reload time (s) | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
| Penalty delay (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Quirk Skill Level Up
- Lv.2 Damage+
- Lv.3 Damage+
- Lv.4 Damage+, No. of Rounds+, Size+
- Lv.5 Damage+
- Lv.6 Damage+
- Lv.7 Damage+
- Lv.8 Damage+
- Lv.9 Damage+, No. of Rounds+, Size+
Quirk Skill β
Gently Rebound
Give elasticity to the air in the aim direction to block opponent attacks and projectiles. When the air barrier receives an attack, it releases a shockwave and air bullets.
Shockwave
| 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 |
|---|---|---|---|---|---|---|---|---|---|
Air bullet
| 20 | 21 | 22 | 24 | 25 | 26 | 27 | 28 | 30 |
| Ammo | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Ammo used per use | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Reload time (s) | 8 | 8 | 8 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7 |
| Reload delay (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Penalty reload time (s) | 12 | 12 | 12 | 11 | 11 | 11 | 11 | 11 | 10 |
| Penalty delay (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Quirk Skill Level Up
- Lv.2 Damage+
- Lv.3 Damage+
- Lv.4 Damage+, Reload Speed+, Size+
- Lv.5 Damage+
- Lv.6 Damage+
- Lv.7 Damage+
- Lv.8 Damage+
- Lv.9 Damage+, Reload Speed+, Size+
Quirk Skill γ
Gently Avant
Dash in the aim direction. On hitting an opponent, zip around the area at high speed to continue the assault. Hold to make the Dash ricochet, increasing its duration and damage up to four bounces. You can also bounce off the air barrier created by Quirk Skill β and your Special Action. Press again during the Dash to end the skill.
Dash
| 40 | 42 | 44 | 48 | 50 | 52 | 54 | 56 | 60 |
|---|---|---|---|---|---|---|---|---|---|
Area
| 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Finisher
| 40 | 42 | 44 | 48 | 50 | 52 | 54 | 56 | 60 |
| Ammo | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
| Ammo used per use | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Reload time (s) | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 7 |
| Reload delay (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Penalty reload time (s) | 8 | 8 | 8 | 11 | 11 | 11 | 11 | 11 | 9 |
| Penalty delay (s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
- Reload starts on the ground
Quirk Skill Level Up
- Lv.2 Damage+
- Lv.3 Damage+
- Lv.4 Damage+, No. of Rounds+, Damage Area+
- Lv.5 Damage+
- Lv.6 Damage+
- Lv.7 Damage+
- Lv.8 Damage+
- Lv.9 Damage+, Reload Speed+, Damage Area+