CharactersLady Nagant

Villain

Lady Nagant

An escaped convict from Tartarus! Carry out missions with her bestowed Quirk and her own Quirk, Rifle!

Battle Style
1
Costumes
28
Emotes
8
Voice lines
11
Emblems
31

Lady Nagant

Battle Style

Lady Nagant Original

Battle Style

Original

Every visible enemy is within range! Use midair jumps and your scope to land headshots!

  • HP250
  • Released Season 14
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Original (S19) Armored All Might until

T.U.N.I.N.G.

Quirk Skill α Attack Power+ Increases damage dealt for Quirk Skill α

Level1234
Value1.011.0151.021.025

Wall Jump HT+ Increases your Wall Jump height

Level1234
Value5101520

Special Tuning Skill

Quick Reload Take DOWN an opponent with Quirk Skill α to speed up its reload for a limited time. Level up to increase effect time.

Level1234567891011
Value22.533.5477.588.5910
Fixed values
  • Quirk Skill α reload speed ×10
Skill level

Quirk Skill α

Hollow Point Shot

Shoot a long-range bullet that explodes inside upon impact, dealing extra damage to HP.

Hollow Point Shot
Shot
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
  • Object damage ×1.2
353637394041424345
After impact Follow-up
  • Projectile
  • Reaction: No reaction
  • Guard: Through
  • No GP damage
333444445
Ammo555666667
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)777777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Shot Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Shot Speed+

Quirk Skill β

High Angle Fire

Shoot into the air that curves down to strike the target below. Pierces walls and obstacles above the target area.

High Angle Fire
Lobbed Impact
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Up to 3 hits, every 0.15s
  • Down power 100
202122242526272830
Ammo222222222
Ammo used per use111111111
Reload time (s)7776.56.56.56.56.56
Reload delay (s)222222222
Penalty reload time (s)11111110101010109
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Kickback Shot

Shoot multiple bullets to blow away nearby enemies.
Damage decreases while airborne, but you can use the kickback to travel far distances.
Hold while in midair to keep adjusting the direction even after taking aim.

Kickback Shot
Scatter shot · Ground
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
100103106110113116119122125
Scatter shot · Air
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
606264687072747680
Ammo111111111
Ammo used per use111111111
Reload time (s)999888887
Reload delay (s)111111111
Penalty reload time (s)999888887
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Scope Mode
Zoom in and out of a high-powered scope using aim controls. Shoot bullets using Quirk Skill α. Bullets pierces enemies with increased headshot damage.

Air Walk
Can jump once midair and jump again by landing on a wall or a surface, or by using Quirk Skill γ.

Special Action
Value
Special Action · Shot
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
125
Special Action · Shot · Headshot
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
230
Ammo1
Ammo used per use1
Reload time (s)17
Reload delay (s)1
Penalty reload time (s)17
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
20
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 50
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
70
Air Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 250
50
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP
250
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
350
Rise time (s)
0.3
Height (moving)
150
Rise time, moving (s)
0.2
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

9 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Melee Shot 0.15 no limit
Unique1 Explosion 0.17 no limit
Unique1 Bullet 3 15500
Unique2 Curved Shot 1 10000
Unique2 Curved Shot Prediction 0.8 10000
Unique3 Shot Gun Ground 5 1500
Unique3 Shot Gun Aerial 5 1500
Unique Special Bullet 3 16500
Unique Special Wind Noise 10 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

28 released

Emotes

8 released

Voice lines

11 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Lady Nagant GUI assets

Face icons 6

Battle Style 4

Quirk Skill 6

Special Tuning Skill 1

Costumes 90

Emotes 24

Emblems 6

Click an image to open the file at full size.