CharactersOverhaul

Villain

Overhaul

Young leader of the Shie Hassaikai! Control the ground and defeat your enemies with your versatile Quirk!

Battle Style
2
Costumes
32
Emotes
9
Voice lines
14
Emblems
31

Overhaul

Battle Style

Pick a style: role, HP and skills change with it.
Overhaul Original

Battle Style

Original

Use disassembly and repair to disrupt enemy combos while instantly healing! Ravage foes with terrain-altering area damage attacks!

  • HP350
  • Released Season 6
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Max HP+ Increases Max HP

Level1234
Value1234

Quirk Skill γ Attack Power+ Increases damage dealt for Quirk Skill γ

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Reinforced Revive Restores the GP of allies that you revive. Level up to increase restoration amount.

Level1234567891011
Value1020304050100125150175200250
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Underworld Crusher

Throws a sharp rock that explodes on impact or when it reaches max range.

Underworld Crusher
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 10
151515151515151515
Blast
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 3 hits, every 0.06s
  • Down power 90
121314151617181920
Ammo666777778
Ammo used per use111111111
Reload time (s)222222222
Reload delay (s)111111111
Penalty reload time (s)4.54.54.54.54.54.54.54.54.5
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Piercing Dark Spear

Causes spike-like rocks to protrude and pierce out from walls or ground in the aim direction.

Piercing Dark Spear
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 3 hits, every 0.11s
  • Down power 120
  • Object damage ×0
353637394041434546
Ammo444444444
Ammo used per use111111111
Reload time (s)3332.252.252.252.252.251.5
Reload delay (s)1.51.51.51.51.51.51.51.51.5
Penalty reload time (s)777666665
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Coffin of Absolute Shackles

Unleashes rippling waves of rock along the ground in front, immobilizing any opponents it hits.

Coffin of Absolute Shackles
Hit
  • Projectile
  • Reaction: Stone bind
  • Guard: Damage reaction
  • Down power 250
  • Object damage ×0
8084889598101104107110
Ammo111222222
Ammo used per use111111111
Reload time (s)111111111111111110
Reload delay (s)111111111
Penalty reload time (s)111111121212121211
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+
Overhaul Blighted Precipice

Battle Style 2

Blighted Precipice

Move at high speed while launching homing tones in quick succession!
Reshape the terrain to create high ground and strike opponents from blind spots!

  • HP300
  • Released Season 15
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Bakugo until

T.U.N.I.N.G.

Quirk Skill β Defense+ Decreases damage taken from Quirk Skill β

Level1234
Value0.990.9850.980.975

GP Attack Power+ Increases damage dealt towards GP

Level1234
Value1.011.0151.021.025

Special Tuning Skill

PU Rejection When activating PU PC, any launched opponent takes damage. Damage increases as the skill levels up.

Level1234567891011
Value101520253060708090100110
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Showering Shot

Fire a series of homing stone shots from beneath.
Move at the same time to attack while traveling along the ground.

During Aim Mode Rubble of the End
Fire sharp stone bullets while in Aim Mode.

Showering Shot
Bullet
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 50
545658606264666870
Bullet Hold
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 42
6788910111212
Ammo100100100100100100100100100
Ammo used per second151515151515151515
Reload time (s)0.20.20.20.170.170.170.170.170.15
Reload delay (s)111111111
Penalty reload time (s)6.56.56.5666665.5
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Reload Speed+, Size+

Quirk Skill β

Blighted Precipice

Ride a rising stone pillar that
changes angle with movement input.
Jump during ascent for extra lift.
Quirk Skill α (Showering Shot) can be used while ascending.

Blighted Precipice
Pillar
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
303030303030303030
Base
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
545658606264666870
Ammo222222222
Ammo used per use111111111
Reload time (s)121212111111111110
Reload delay (s)111111111
Penalty reload time (s)141414131313131312
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+, Stamina+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+, Stamina+

Quirk Skill γ

Coffin Shot

Dash forward and strike to launch the opponent.
Go in different directions while on the ground or follow the aim direction in midair.
Restrain the target in stone on hit, then detonate.

Coffin Shot
Dash
  • Melee
  • Reaction: Always weak
  • Guard: Whole
0
Melee Launch
  • Melee
  • Reaction: Strong
  • Guard: Damage reaction
505050505050505050
Melee Bounce
  • Melee
  • Reaction: Strong bound
  • Guard: Damage reaction
101010101010101010
Explosion
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
586266707376798284
Small bullet
  • Projectile
  • Reaction: Stone bind
  • Guard: Damage reaction
4
Ammo111111111
Ammo used per use111111111
Reload time (s)121212111111111110
Reload delay (s)111111111
Penalty reload time (s)121212111111111110
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Special Action

Restoration
Fully restores the GP and HP of nearby allies. Hold to restore your own GP and HP.

Disassembly
Swings your arm to knock away nearby opponents.
Can only be used when an opponent is nearby.
Can be used while under attack.

Special Action
Value
Special (Attack)
  • Melee
  • Reaction: Strong
  • Guard: Damage reaction
  • Pierces super armor
  • Down power 500
80
Ammo2
Ammo used per use1
Reload time (s)30
Ammo per reload2
Reload delay (s)0
Penalty reload time (s)70
Penalty delay (s)0

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 3 hits, every 0.15s
  • Down power 100
20
Ground Melee 4
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
15
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 250
65
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
350
HP Blighted Precipice
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1050
Start speed
850
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

19 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 5 6000
Unique1 Child 0.25 no limit
Unique2 0.98 no limit
Unique2 Child 0.4 no limit
Unique3 First 0.45 no limit
Unique3 8 no limit
Unique3 Child 1.2 no limit
Unique3 Sub 4 → 15 no limit
Special 0.5 no limit
Unique1 Normal V2 5 6600
Unique1 Long V2 5 10000
Unique1 Ground V2 3.5 no limit
Unique1 Ground Stay V2 3.5 no limit
Unique2 V2 12 no limit
Unique2 Diagonal V2 12 no limit
Unique2 Explosion V2 5 no limit
Unique3 V2 0.3 no limit
Unique3 Explosion V2 0.4 no limit
Unique3 Block Effect V2 5 5600

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

32 released

Emotes

9 released

Voice lines

14 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Overhaul GUI assets

Face icons 7

Battle Style 8

Quirk Skill 10

Special Tuning Skill 2

Costumes 108

Emotes 30

Emblems 6

Click an image to open the file at full size.