CharactersTwice

Villain

Twice

Defeat your opponent to get their measurements! Create clones of yourself or your enemies with your Quirk, Twice!

Battle Style
2
Costumes
39
Emotes
11
Voice lines
15
Emblems
31

Twice

Battle Style

Pick a style: role, HP and skills change with it.
Twice Original

Battle Style

Original

Create clones of yourself and defeated opponents! Multiply your allies and overwhelm foes with sheer numbers!

  • HP300
  • Released Season 3
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Downed Crawl Speed+ Increases your Movement speed when DOWN

Level1234
Value1.011.021.031.04

Quirk Skill β Reload+ Increases reload speed of Quirk Skill β

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Card Duplication For a set amount of time after the battle starts, increases the number of Level Up Cards opponents drop when they get K.O. Level up to increase effect time.

Level1234567891011
Value60901201501803704906107308501200
Fixed values
  • 99 · Not used by the game
Skill level

Quirk Skill α

Dagger Shot

Throws multiple knives in quick succession.

Dagger Shot
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 25
232425262728293031
Ammo666777778
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)555555555
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+

Quirk Skill β

Self Duplicate

Creates a clone that attacks nearby opponents. Clones disappear after some time or by taking damage.

Self Duplicate
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 470
9494949797979797100
Ammo111111111
Ammo used per use111111111
Reload time (s)000000000
Reload delay (s)000000000
Penalty reload time (s)12121210101010108
Penalty delay (s)333333333
Quirk Skill Level Up
  1. Lv.2 Clone Battle Time+
  2. Lv.3 Clone Battle Time+
  3. Lv.4 Clone Battle Time+, Damage+, Reload Speed+, Damage Area+, Clone Skill Level+
  4. Lv.5 Clone Battle Time+
  5. Lv.6 Clone Battle Time+
  6. Lv.7 Clone Battle Time+
  7. Lv.8 Clone Battle Time+
  8. Lv.9 Clone Battle Time+, Damage+, Reload Speed+, Damage Area+, Clone Skill Level+

Quirk Skill γ

Foot Boost

Dash forward with an extended tape measure and slash with a knife.

Foot Boost
Bullet
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
0
Level1 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
20
Level2 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
21
Level3 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
22
Level4 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
23
Level5 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
24
Level6 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
25
Level7 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
26
Level8 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
27
Level9 · Sweep
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
28
Level1 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level2 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level3 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level4 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level5 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level6 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level7 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level8 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Level9 · Thrust
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
0
Ammo222333334
Ammo used per use111111111
Reload time (s)444444444
Reload delay (s)111111111
Penalty reload time (s)666777778
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+
Twice Sad Man's Parade

Battle Style 2

Sad Man's Parade

Flood the battlefield with clones to disrupt opponents with cover and noise! Fight alongside clones that automatically heal and rescue allies, and lead your team to victory!

  • HP300
  • Released Season 18
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

Max GP+ Increases Max GP

Level1234
Value1234

Downed Crawl Speed+ Increases your Movement speed when DOWN

Level1234
Value1.011.021.031.04

Special Tuning Skill

Regenerating Heal Team Recovery Items gradually replenish over time. Level up to shorten the time it takes to activate the skill.

Level1234567891011
Value150140130120110807060504030
Fixed values
  • The healing is spread over 10 s
  • Healing value passed to the gradual heal: 35
Skill level

Quirk Skill α

Critical Tape Measure

Attack with an extended tape measure and record the distance to the opponent you hit. Striking the same opponent again from that exact distance deals increased damage. In Aim Mode, you can remeasure the same target.

Critical Tape Measure
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 50
  • Object damage ×1.5
404142434445464748
Critical
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 150
808284868890929496
Ammo666777778
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)666666666
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+

Quirk Skill β

Sad Man's Parade

Throw a clone that spawns a large number of additional clones where it lands. You and your allies can pass through the clones. Clones disappear after a set amount of time or when they take enough damage.

Sad Man's Parade
Melee
  • Melee
  • Reaction: Always weak
  • Guard: Damage reaction
  • Down power 100
707274788082848690
Bullet
  • Projectile
  • Reaction: Always weak
  • Guard: Damage reaction
  • Down power 100
707274788082848690
Placed
  • Melee
  • Reaction: Weak
  • Guard: Damage reaction
  • Up to 99 hits, every 0.25s
  • Down power 50
101010111111111112
Ammo111111111
Ammo used per use111111111
Reload time (s)12121210.510.510.510.510.59
Reload delay (s)111111111
Penalty reload time (s)12121210.510.510.510.510.59
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Stamina+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Stamina+

Quirk Skill γ

Help Duplicate

Throw a clone that uses a Team Recovery Item when it lands. If a downed ally is nearby, it will move in and rescue them. Hold to launch yourself instead.

Help Duplicate
Clone bullet
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
707274788082848690
Main Bullet
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
115117119123125127129131135
Ammo222333334
Ammo used per use111111111
Reload time (s)333333333
Reload delay (s)444444446
Penalty reload time (s)888101010101012
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Clone HP+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Clone HP+

Special Action

Mad Imitation
Finishes off a downed opponent and creates their clone. The clone remains until defeated or the opponent revives.

Special Action
Value
Ammo1
Ammo used per use1
Reload time (s)10
Reload delay (s)0
Penalty reload time (s)49
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
20
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
40
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
50
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 300
50
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
300
HP Sad Man's Parade
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
400
Rise time (s)
0.35
Height (moving)
250
Rise time, moving (s)
0.25
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

19 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Child 5 10000
Unique2 Shot 0.5 no limit
Unique3 Shot 1 1500
Unique1 V2 5 6000
Unique2 V2 Melee 3 no limit
Unique2 V2 Melee Ch016 3 no limit
Unique2 V2 Melee Ch104 3 no limit
Unique2 V2 Projectile 5 no limit
Unique2 V2 Projectile Ch016 5 no limit
Unique2 V2 Projectile Ch104 5 no limit
Unique2 V2 Sadmans Parade 6.5 no limit
Unique2 V2 Sadmans Parade Ch016 6.5 no limit
Unique2 V2 Sadmans Parade Ch104 6.5 no limit
Unique3 V2 Find Ally Area 7 no limit
Unique3 V2 Melee Bot 10 no limit
Unique3 V2 Melee Self 10 no limit
Unique3 V3 Melee Bot 10 no limit
Unique3 V3 Melee Self 10 no limit
Unique3 V3 Find Ally Area 5 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

39 released

Emotes

11 released

Voice lines

15 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Twice GUI assets

Face icons 7

Battle Style 8

Quirk Skill 7

Special Tuning Skill 2

Costumes 144

Emotes 33

Emblems 6

Click an image to open the file at full size.