CharactersHimiko Toga

Villain

Himiko Toga

A blood-sucking girl who takes new forms amidst a flurry of knives.

Battle Style
2
Costumes
58
Emotes
9
Voice lines
12
Emblems
31

Himiko Toga

Battle Style

Pick a style: role, HP and skills change with it.
Himiko Toga Original

Battle Style

Original

A style that lets you use original Quirk Skills.

  • HP350
  • Released Season 1
  • Location FoundObtained from the Special License.

T.U.N.I.N.G.

Quirk Skill γ Reload+ Increases reload speed of Quirk Skill γ

Level1234
Value1.011.0151.021.025

Special Tuning Skill

HP Sucker Restores your HP when you make an opponent go DOWN. Level up to increase restoration amount.

Level1234567891011
Value50545862669095100105110125

Fixed values: 1

Skill level

Quirk Skill α

Jagged Throwing Knife

Throws a knife. Hold to keep attacking.

Jagged Throwing Knife
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 25
222324252627282930
Ammo202122242526272830
Ammo used per use111111111
Reload time (s)0.50.50.50.50.50.50.50.50.5
Reload delay (s)0.50.50.50.50.50.50.50.50.5
Penalty reload time (s)555555555
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+, No. of Rounds+
  2. Lv.3 Damage+, No. of Rounds+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+, No. of Rounds+
  5. Lv.6 Damage+, No. of Rounds+
  6. Lv.7 Damage+, No. of Rounds+
  7. Lv.8 Damage+, No. of Rounds+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Slasher Killer Knife

Dash in the aim direction and slash with a knife. Hold to keep dashing. Dash range increases with each hit.

Slasher Killer Knife
Tackle
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 10
10
Hit
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
222324252729313233
Rapid slashes
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 500
  • Object damage ×0.2
72808387909498101108
Ammo222222222
Ammo used per use111111111
Reload time (s)4443.53.53.53.53.53
Reload delay (s)333333333
Penalty reload time (s)333333333
Penalty delay (s)666666666
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Blood Sucker

Fires a homing syringe that drains blood on hit. If you have a stock of blood already, it will be overwritten.

Blood Sucker
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Up to 2 → 6 hits
  • Down power 10
303132171819202115
Ammo222222222
Ammo used per use111111111
Reload time (s)5554.54.54.54.54.54
Reload delay (s)222222222
Penalty reload time (s)888777776
Penalty delay (s)444444444
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Range+, No. of Hits+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, Range+
  7. Lv.8 Damage+
  8. Lv.9 No. of Hits+
Himiko Toga Sting Dance

Battle Style 2

Sting Dance

Use spinning knives and wide-range attacks to fight unpredictably. Use your nimble movement and quick Transformations to sneak up on your opponents!

  • HP300
  • Released Season 7
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Forward Jump HT+ Increases your forward Jump height

Level1234
Value5101520

Quirk Skill γ Reload+ Increases reload speed of Quirk Skill γ

Level1234
Value1.011.0151.021.025

Special Tuning Skill

GP Sucker Restores your GP when you make an opponent go DOWN. Level up to increase restoration amount.

Level1234567891011
Value2024283236606570758095

Fixed values: 1

Skill level

Quirk Skill α

Jagged Spinning Knife

Throws a knife that pierces opponents. It returns to where it was thrown from after impact or at max distance.

Jagged Spinning Knife
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 75
192021222324252627
Hover
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 75
202122232425262728
Ammo888888888
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)555555555
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Size+

Quirk Skill β

Sting Dance

Jumps up and stabs a fanged syringe downward. Use midair to perform a flip.

Sting Dance
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Down power 250
  • Object damage ×0.4
80838690939699102105
Ammo222222222
Ammo used per use111111111
Reload time (s)7776.56.56.56.56.56
Reload delay (s)222222222
Penalty reload time (s)9998.58.58.58.58.58
Penalty delay (s)222222222
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Blood Sucker

If the syringe hits, it drains blood, slashes the opponent, and knocks them back. If you have blood in stock, hold to Transform immediately after slashing.

Blood Sucker
Hit
  • Projectile
  • Reaction: Pulled up
  • Guard: Damage reaction
  • Attribute: Stealth
303233353637383940
Slash
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Stealth
  • Down power 500
606366697274767880
Ammo222333333
Ammo used per use111111111
Reload time (s)777777776
Reload delay (s)222222222
Penalty reload time (s)101010111111111110
Penalty delay (s)222222222
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Blood Sucker
Stabs a syringe into a downed opponent and draws their blood.

Transform
Uses the opponent's blood to Transform into them and use their skills. Crouch twice to cancel the Transformation at any time.

Special Action
Value
Special
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
  • Object damage ×0
100
Ammo1
Ammo used per use1
Reload time (s)1
Reload delay (s)0
Penalty reload time (s)1
Penalty delay (s)0

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
15
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
25
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
75
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 250
55
Air Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Air Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 100
40
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
350
HP Sting Dance
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1050
Start speed
850
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
400
Rise time (s)
0.25
Height (moving)
300
Rise time, moving (s)
0.25
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

11 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 5 12500
Unique2 Tackle 2 no limit
Unique2 1st 0.1 no limit
Unique2 2nd 0.1 no limit
Unique2 L 0.1 no limit
Unique2 R 0.1 no limit
Unique3 5 no limit
Unique1 1 5 4500
Unique1 1 Child 10 15000
Unique2 1 3 no limit
Unique3 1 3 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

58 released

Emotes

9 released

Voice lines

12 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Himiko Toga GUI assets

Face icons 7

Battle Style 8

Quirk Skill 9

Special Tuning Skill 2

Costumes 180

Emotes 27

Emblems 6

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