CharactersToya Todoroki

Villain Upcoming

Toya Todoroki

Incinerate everything with the deathly flames of a madman forsaken even by the Demon Lord.

Battle Style
1
Costumes
16
Emotes
8
Voice lines
11
Emblems
31

Toya Todoroki

Battle Style

Toya Todoroki Original

Battle Style Upcoming

Original

Revive again and again with the Special Action, enhancing your Quirk Skills even further!
After reviving, use flight and wide-ranging flames to burn everything to ashes!

  • HP300
  • Released Season 19
  • Location FoundObtained from Rolls

T.U.N.I.N.G.

Quirk Skill α Defense+ Decreases damage taken from Quirk Skill α

Level1234
Value0.990.9850.980.975

Max DOWN HP+ Increases your HP when DOWN

Level1234
Value5101520

Special Tuning Skill

Death Flame Increases your downed HP and movement speed while downed, and restores HP to full when revived after the count. Level up to increase downed HP.

Level1234567891011
Value1020304050100125150175200250
Fixed values
  • Movement speed while downed ×2.5
  • Stops working after 2 revivals in a match
Skill level

Quirk Skill α

Flashfire Fist: Hell Spider

Sweep across and launch a slash in the aim direction.
Hold to attack repeatedly while remaining suspended in midair.

Flashfire Fist: Hell Spider
Hit
  • Melee
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Blue burn
  • Applies Blue flame (5s, value 2 every 1s)
  • Down power 75
353637394041424345
Finish
  • Melee
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Blue burn
  • Applies Blue flame (5s, value 2 every 1s)
  • Down power 100
707478808284868890
Ammo666666666
Ammo used per use111111111
Reload time (s)1.21.21.2111110.8
Reload delay (s)111111111
Penalty reload time (s)666555554
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Quirk Skill β

Prominence Blast

Dive in the aim direction and cause the ground to erupt.
While holding, the eruption area expands, and you can ascend with jump or descend with crouch.

Prominence Blast
Landing Impact
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 10
40
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Blue burn
  • Applies Blue flame (6s, value 2 every 1s)
  • Down power 400
100105110113116119122125130
Ammo111111111
Ammo used per use111111111
Reload time (s)101010999998
Reload delay (s)111111111
Penalty reload time (s)101010999998
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Vanishing Jetburn

Advance in the aim direction and unleash a fist of flame.
Hold to charge and make the fist more powerful.

Vanishing Jetburn
Dash
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
40
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Blue burn
  • Applies Blue flame (6s, value 2 every 1s)
  • Down power 500
110115120125128131134137140
Ammo111222222
Ammo used per use111111111
Reload time (s)666888886
Reload delay (s)111111111
Penalty reload time (s)66610101010108
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Special Action

Flashfire Fist: Full Bloom
Rise into the air and revive by releasing flames all around you.
Can only be used while downed and inside the Safe Area.
Each successful revival reduces your maximum GP, HP, and downed HP, but after reviving, your Quirk Skills are enhanced and you can fly by dashing in midair.
Landing attacks extends the duration of the enhanced state.
When the gauge reaches 0%, your movement speed is greatly reduced and you cannot attack for a set time.

Special Action
Value
Special Explosion
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Blue burn
  • Applies Blue flame (5s, value 2 every 1s)
  • Down power 500
30
Ammo100
Ammo used per second25
Reload time (s)19
Ammo per reload100
Reload delay (s)1
Penalty reload time (s)19
Penalty delay (s)1
  • Reload starts on the ground

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 150
40
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
70
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 50
20
Air Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 200
50
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Attribute: Freeze
  • Near-death killer
  • Down power 100
1

Stats & movement

Same for every Battle Style, except HP.

Body

HP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
650
Start speed
450
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1050
Start speed
850
Time to top speed (s)
4
Stop time (s)
0.25

Air dash

Top speed
1800
Start speed
1000
Time to top speed (s)
0.49
Time limit (s)
10
Hover time rate
1

Jump

Height (standing)
400
Rise time (s)
0.35
Height (moving)
280
Rise time, moving (s)
0.25
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

12 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 10 3500
Unique1 Finish 10 3500
Unique1 Flame Mode 10 6000
Unique1 Flame Mode Finish 10 6000
Unique2 0.2 no limit
Unique2 Pillar Fire 0.3 no limit
Unique2 Direct Hit 0.3 no limit
Unique3 1 3500
Unique3 Detection 0.9 10000
Unique3 Charge Effect 99 4000
Melee Shot 0.2 no limit
Special Bullet 5 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

16 released

Emotes

8 released

Voice lines

11 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Toya Todoroki GUI assets

Face icons 5

Battle Style 4

Quirk Skill 4

Special Tuning Skill 1

Costumes 54

Emotes 24

Emblems 6

Click an image to open the file at full size.