CharactersTenya Iida

Hero

Tenya Iida

Superb mobility to run circles around your enemy! Run around the map at amazing speed!

Battle Style
1
Costumes
53
Emotes
10
Voice lines
13
Emblems
31

Tenya Iida

Battle Style

Tenya Iida Original

Battle Style

Original

Supercharge movement and attack speed with Recipro Turbo! Unleash a flurry of kicks too fast to see!

  • HP300
  • Released Season 1
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Dash Speed+ Increases your Dash speed

Level1234
Value1.011.021.031.04

Special Tuning Skill

Wall Runner Allows you to wall run for a set amount of time after the battle starts. Level up to increase effect time.

Level1234567891011
Value60901201501803704906107308501200
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Recipro Wheel

Dash forward while spinning.

Recipro Wheel
Hit
  • Melee
  • Reaction: Strong launch
  • Guard: Strong
  • Down power 200
444546495153555760
Ammo444444444
Ammo used per use111111111
Reload time (s)2221.51.51.51.51.51
Reload delay (s)222222222
Penalty reload time (s)6665.55.55.55.55.55
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+, Dash Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+, Dash Range+

Quirk Skill β

Recipro Burst

A sideways kick accompanied by lots of engine revving.

Recipro Burst
Hit
  • Melee
  • Reaction: Straight
  • Guard: Strong
  • Down power 150
110115120125130135140145150
Ammo222222222
Ammo used per use111111111
Reload time (s)4443.53.53.53.53.53
Reload delay (s)111111111
Penalty reload time (s)6665.55.55.55.55.55
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+, Dash Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+, Dash Range+

Quirk Skill γ

Recipro Turbo

Boosts movement and attack speed. Press again during the effect to perform a flip. Once the effect wears off, your engine stalls and movement slows to a crawl.

Recipro Turbo
Ammo220230240250260270280290300
Ammo used per second101010101010101010
Reload time (s)151515131313131311
Ammo per reload220230240250260270280290300
Reload delay (s)111111111
Penalty reload time (s)151515131313131311
Penalty delay (s)222222222
  • Reload stops while downed
Quirk Skill Level Up
  1. Lv.2 Effect Time+
  2. Lv.3 Effect Time+
  3. Lv.4 Effect Time+, Reload Speed+, Movement Speed+
  4. Lv.5 Effect Time+
  5. Lv.6 Effect Time+
  6. Lv.7 Effect Time+
  7. Lv.8 Effect Time+
  8. Lv.9 Effect Time+, Reload Speed+, Movement Speed+

Special Action

Carry to Safety
Carry a downed ally on your back. Press again to set them down and revive them.

Wall Run
Climb a wall while dashing.

Special Action
Value
Ammo150
Ammo used per second10
Reload time (s)1
Ammo per reload150
Reload delay (s)1
Penalty reload time (s)1
Penalty delay (s)1
  • Usable at max ammo

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
20
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
80
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
65
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1100
Start speed
900
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

3 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 3 no limit
Unique2 0.1 no limit
Unique2 Air 0.1 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

53 released

Emotes

10 released

Voice lines

13 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Tenya Iida GUI assets

Face icons 7

Battle Style 4

Quirk Skill 6

Special Tuning Skill 1

Costumes 180

Emotes 30

Emblems 6

Click an image to open the file at full size.