CharactersEndeavor

Hero

Endeavor

The flames that cloak his body consume everything! Unleash your roaring flames on anybody who dares to stand in the way!

Battle Style
2
Costumes
51
Emotes
11
Voice lines
13
Emblems
31

Endeavor

Battle Style

Pick a style: role, HP and skills change with it.
Endeavor Original

Battle Style

Original

Fire heat beams and flame spears while flying! Burn hidden enemies through walls with Prominence Burn!

  • HP350
  • Released Season 2
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

HP Attack Power+ Increases damage dealt towards HP

Level1234
Value1.011.0151.021.025

Special Tuning Skill

PU Power Intensified Increases the Attack Power of your PU/PC attack, but makes the PU/PC attack time shorter. Level up to increase PU/PC active duration.

Level1234567891011
Value45678101112131415
Fixed values
  • PU/PC Attack Power boost becomes ×1.5 (normally ×1.2)
Skill level

Quirk Skill α

Burning Ray

Fires a heat ray from your hand.
Hold to keep firing.

Burning Ray
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 999 hits, every 0.2s
  • Attribute: Burn
  • Applies Burn (11s, value 1 every 1s)
  • Down power 42
202020212121222223
Ammo100105110120125130135140150
Ammo used per second252525252525252525
Reload time (s)0.20.20.20.20.20.20.20.20.2
Reload delay (s)222222222
Penalty reload time (s)888777776
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Active Duration+
  2. Lv.3 Active Duration+
  3. Lv.4 Damage+, Reload Speed+, Size+, Active Duration+, Range+
  4. Lv.5 Active Duration+
  5. Lv.6 Active Duration+
  6. Lv.7 Damage+, Active Duration+
  7. Lv.8 Active Duration+
  8. Lv.9 Damage+, Reload Speed+, Size+, Active Duration+, Range+

Quirk Skill β

Searing Arrow

Throws a flaming arrow that explodes on impact, creating a pillar of fire. The pillar pierces through walls to hit opponents on the other side.

Searing Arrow
Bullet L1
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Burn
  • Applies Burn (1s, value 1 every 0.4s)
  • Down power 100
45
Bullet L2
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Burn
  • Applies Burn (1s, value 1 every 0.4s)
  • Down power 100
50
Bullet L3
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Burn
  • Applies Burn (1s, value 1 every 0.4s)
  • Down power 100
55
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Applies Burn (9 → 11s, value 1 every 1s)
  • Down power 400
9092949698100103105110
Ammo222222223
Ammo used per use111111111
Reload time (s)4.54.54.54.54.54.54.54.54.5
Reload delay (s)111111111
Penalty reload time (s)6.56.56.5555558
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Damage Area+

Quirk Skill γ

Prominence Burn

Emits heat rays from the entire body. Hold to extend the active duration. Aim to change direction slightly and hit opponents through walls.

Prominence Burn
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 7 hits, every 0.1s
  • Attribute: Burn
  • Applies Burn (1s, value 1 every 0.4s)
  • Down power 80
  • Object damage ×0.7
161718181920212222
Ammo909090909090909090
Ammo used per second404040404040404040
Reload time (s)1.21.21.21.21.21.21.21.21.2
Reload delay (s)222222222
Penalty reload time (s)121212121212121212
Penalty delay (s)555555555
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Size+, Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Size+, Range+
Endeavor Flashfire Fist

Battle Style 2

Flashfire Fist

Unleash searing attacks with every move. Trap them in a wall of flame and incinerate them with Prominence Nova!

  • HP350
  • Released Season 12
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

HP Defense+ Decreases damage taken towards HP

Level1234
Value0.990.9850.980.975

GP Attack Power+ Increases damage dealt towards GP

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Full Burn Increases the active duration of PU/PC. Level up to increase effect time.

Level1234567891011
Value678910202224262830
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Flashfire Fist: Jet Burn

Shoots flames from your fist that pierces opponents. Flame spreads from the impact point, damaging any opponent it touches.

Flashfire Fist: Jet Burn
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Applies Burn (1s, value 2 every 1s)
  • Down power 100
505254565860626465
Flame
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Up to 100 hits, every 0.6s
  • Attribute: Burn
  • Applies Burn (4s, value 2 every 1s)
  • Down power 20
101010111111111112
Ammo666777778
Ammo used per use111111111
Reload time (s)222222222
Reload delay (s)111111111
Penalty reload time (s)666666666
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Vanishing Storm

Summons a flame tornado within the aim area.

Hold Hell Curtain
Over time, the flame tornado expands in a circular shape. The flames linger and pull in any opponents they touch.

Vanishing Storm
Tornado
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 100 hits, every 0.09s
  • Attribute: Burn
  • Applies Burn (6s, value 2 every 1s)
  • Down power 10
555555555
Barrier
  • Projectile
  • Reaction: Weak
  • Guard: Whole
  • Up to 100 hits, every 1s
  • Attribute: Burn
  • Applies Burn (6s, value 2 every 1s)
  • Down power 50
  • Object damage ×0
303234363840424445
On start
  • Projectile
  • Reaction: Weak
  • Guard: Whole
  • Up to 100 hits, every 1s
  • Attribute: Burn
  • Applies Burn (6s, value 2 every 1s)
  • Down power 50
  • Object damage ×0
303234363840424445
Ammo111111111
Ammo used per use111111111
Reload time (s)11111110101010109
Reload delay (s)111111111
Penalty reload time (s)11111110101010109
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Prominence Nova

Fires a flame orb that explodes on impact or at max distance. Hold to charge for a stronger explosion.

Prominence Nova
Bullet
  • Projectile
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Burn
  • Applies Burn (6s, value 2 every 1s)
000000000
Explosion
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Up to 999 hits, every 0.1s
  • Attribute: Burn
  • Applies Burn (6s, value 2 every 1s)
  • Down power 65
  • Object damage ×0.7
171819202122232425
Ammo111111111
Ammo used per use111111111
Reload time (s)14141412.512.512.512.512.511
Reload delay (s)111111111
Penalty reload time (s)14141412.512.512.512.512.511
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Special Action

Flight
Use dash midair to fly. Use jump while airborne to hover.

High Jump
Performs a high jump.

Special Action
Value
Ammo100
Ammo used per second10
Reload time (s)0.18
Reload delay (s)2
Penalty reload time (s)11
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Attribute: Burn
  • Applies Burn (3s, value 1 every 1s)
  • Down power 100
20
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Applies Burn (5s, value 1 every 1s)
  • Down power 100
40
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Attribute: Burn
  • Applies Burn (5s, value 1 every 1s)
  • Down power 500
60
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Attribute: Burn
  • Applies Burn (11s, value 1 every 1s)
  • Down power 250
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Near-death killer
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
350
HP Flashfire Fist
350
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
L

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Air dash

Top speed
1500
Start speed
500
Time to top speed (s)
0.45
Time limit (s)
10
Hover time rate
1.5

Jump

Height (standing)
400
Rise time (s)
0.5
Height (moving)
300
Rise time, moving (s)
0.4
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

13 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Shot 10 no limit
Unique2 Shot 1.5 → 2.5 no limit
Unique2 Child 5 no limit
Unique3 Shot 10 no limit
Unique1 1 5 6500
Unique1 Child 1 3 no limit
Unique2 Shot 1 0.6 no limit
Unique2 Shot Child 1 5 → 7 no limit
Unique2 Child Begin 1 0.2 no limit
Unique3 Shot 1 3 no limit
Unique3 Shot Charge 1 3 no limit
Unique3 Child 1 2 no limit
Unique3 Child Charge 1 2 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

51 released

Emotes

11 released

Voice lines

13 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Endeavor GUI assets

Face icons 7

Battle Style 8

Quirk Skill 10

Special Tuning Skill 2

Costumes 180

Emotes 33

Emblems 6

Click an image to open the file at full size.