CharactersEijiro Kirishima

Hero

Eijiro Kirishima

Full-body hardening for attack and defense! Take this, the manliest of manly attacks!

Battle Style
2
Costumes
65
Emotes
11
Voice lines
15
Emblems
31

Eijiro Kirishima

Battle Style

Pick a style: role, HP and skills change with it.
Eijiro Kirishima Original

Battle Style

Original

Unleash every move without flinching! Use Hardening defense to bulldoze through the front lines!

  • HP400
  • Released Season 1
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Quirk Skill α Defense+ Decreases damage taken from Quirk Skill α

Level1234
Value0.990.9850.980.975

Special Tuning Skill

Indestructible When you K.O. opponents, allows you to resist flinching from opponent attacks for a set amount of time. Level up to increase effect time.

Level1234567891011
Value1010.51111.512151617181920
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Chanbara Blade

Dash forward with a flurry of chops, ending with a finishing slash.

Chanbara Blade
Hit
  • Melee
  • Reaction: Strong carry front
  • Guard: Damage reaction
  • Down power 1
111111111111111111
Closing hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
545658606264666870
Down power120120120150150150150150150
Ammo222333333
Ammo used per use111111111
Reload time (s)666666666
Reload delay (s)222222222
Penalty reload time (s)666888886
Penalty delay (s)444444444
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Dash Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Dash Range+

Quirk Skill β

Red Counter

Lunge forward and punch with all your might.

Red Counter
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
100105110120124128132136140
Down power250250250200200200200200150
Ammo333333333
Ammo used per use111111111
Reload time (s)888777776
Reload delay (s)222222222
Penalty reload time (s)888777776
Penalty delay (s)444444444
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+, Dash Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+, Dash Range+

Quirk Skill γ

Red Burst

Swing your fists down towards the ground, unleashing a shockwave. Use midair to leap up before diving down.

Red Burst
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
135140145155160170180190200
Down power250250250200200200200200150
Ammo111111111
Ammo used per use111111111
Reload time (s)888777776
Reload delay (s)000000000
Penalty reload time (s)888777776
Penalty delay (s)000000000
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+
Eijiro Kirishima Red Drive

Battle Style 2

Red Drive

Hold up an unbreakable shield and unleash a wide-area shockwave!
Climb walls with a spinning charge and use ricocheting rocks to control the terrain!

  • HP300
  • Released Season 8
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

Quirk Skill β Attack Power+ Increases damage dealt for Quirk Skill β

Level1234
Value1.011.0151.021.025

Quirk Skill γ Defense+ Decreases damage taken from Quirk Skill γ

Level1234
Value0.990.9850.980.975

Special Tuning Skill

Willpower Leaves you with 1 HP after a fatal attack. Level up to shorten the time it takes to activate the skill.

Level1234567891011
Value7206005404804202101801501209060
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Red Drive

Dash while spinning, then slash forward at the end. You can jump and wall-run during the dash, and hold to continue dashing.

Red Drive
Hit
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Up to 999 hits, every 1s
  • Down power 50
384042464850525457
Last hit
  • Melee
  • Reaction: Strong bound
  • Guard: Whole
  • Down power 200
384042464850525457
Ammo100100100150150150150150200
Ammo used per second202020202020202020
Reload time (s)0.20.20.20.190.190.190.190.190.18
Reload delay (s)111111111
Penalty reload time (s)666666666
Penalty delay (s)222222222
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+, Movement Distance+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+, Movement Distance+

Quirk Skill β

Red Spirit

Deploy a shield that deflects opponent attacks and projectiles, then slam your arm down to unleash a shockwave. Hold to charge for a wider, stronger blast. You can still dash while the shield is up.

Red Spirit
Hit
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 500
000000000
Ground Last hit
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
889296100104108112116120
Ground Last hit · Charged
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
120124128132136140144148152
Air Last hit
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
889296100104108112116120
Air Last hit · Charged
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
120124128132136140144148152
Ammo140140140170170170170170200
Ammo used per second101010101010101010
Reload time (s)101010999998
Ammo per reload140140140170170170170170200
Reload delay (s)222222222
Penalty reload time (s)8887.57.57.57.57.57
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+, Active Duration+, Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+, Active Duration+, Range+

Quirk Skill γ

Red Strike

Hurls a giant rock in the aim direction. The rock bounces off walls and the ground, then crumbles after a set amount of time.

Red Strike
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
7880828789919395100
Ammo333444555
Ammo used per use111111111
Reload time (s)444444444
Reload delay (s)111111111
Penalty reload time (s)5.55.55.55.55.55.55.55.55.5
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+, No. of Rounds+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Size+

Special Action

Hardening
Temporarily increases defense and prevents flinching when taking damage.

Special Action
Value
Ammo200
Ammo used per second10
Reload time (s)0.2
Reload delay (s)5
Penalty reload time (s)39
Penalty delay (s)1
  • Reload stops while downed

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
25
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
25
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
90
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 250
70
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
400
HP Red Drive
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

15 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 L 0.1 no limit
Unique1 R 0.1 no limit
Unique1 End 0.1 no limit
Unique2 0.4 no limit
Unique3 0.2 no limit
Unique3 Ground Impact 0.2 no limit
Unique3 Air Impact 0.25 no limit
Unique1 1 20 no limit
Unique1 End 1 0.2 no limit
Unique2 Base 1 60 no limit
Unique2 Ground 1 0.7 no limit
Unique2 Ground Charge 1 0.7 no limit
Unique2 Ground Air 1 0.7 no limit
Unique2 Ground Air Charge 1 0.7 no limit
Unique3 1 10 7300

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

65 released

Emotes

11 released

Voice lines

15 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Eijiro Kirishima GUI assets

Face icons 7

Battle Style 8

Quirk Skill 7

Special Tuning Skill 2

Costumes 198

Emotes 33

Emblems 6

Click an image to open the file at full size.