CharactersArmored All Might

Hero

Armored All Might

The Symbol of Peace returns! Overwhelm the battlefield with the Quirks from Class 1-A built into his armor!

Battle Style
1
Costumes
28
Emotes
8
Voice lines
11
Emblems
31

Armored All Might

Battle Style

Armored All Might Original

Battle Style

Original

Equipped with thrusters for full six-axis mobility and rapid-fire drones! Master the Quirks of Class 1-A and unleash relentless combos!

  • HP300
  • Released Season 14
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Original (S19) Shoto Todoroki (Phosphor) until

T.U.N.I.N.G.

Quirk Skill β Reload+ Increases reload speed of Quirk Skill β

Level1234
Value1.011.0151.021.025

Vertical Jump HT+ Increases your vertical Jump height

Level1234
Value5101520

Special Tuning Skill

Foundation of Peace Rescue or threaten citizens, or rescue allies to level up your Quirk Skills. Level up to shorten effect activation.

Level1234567891011
Value3002902802702601301109070300
Skill level

Quirk Skill α

Ice Bullet Shot

Fires freeze bullets. Enemies hit multiple times become frozen.

During Aim Mode Flame Bullet Shot
While in Aim Mode, fires burning bullets. Enemies hit are burned.

Ice Bullet Shot
Freeze
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Freeze
  • Applies Freeze
  • Freeze power 35
  • Down power 50
303132333435363738
Burning
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Attribute: Burn
  • Applies Burn (6 → 11s, value 2 every 1s)
  • Down power 125
464748505152535456
Ammo100100100100100100100100100
Ammo used per second111111111
Reload time (s)0.250.250.250.250.250.250.250.250.25
Reload delay (s)222222222
Penalty reload time (s)777777777
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Size+, Gauge Consumption Reduced
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Size+, Gauge Consumption Reduced

Quirk Skill β

Blackwhip Charge Bolt

Bind enemy with steel wires and shock with electricity. While binding, press the command again to cancel the move.

Hold Blackwhip Cellophane
In midair, advance to the location where your steel wires hit. While advancing, press the command again to cancel the move.

Blackwhip Charge Bolt
Grab
  • Projectile
  • Reaction: Grabbed
  • Guard: Through GP
  • Down power 100
303234384042444650
Air Grab
  • Projectile
  • Reaction: Grabbed
  • Guard: Through GP
  • Down power 200
353739434547495155
Continuous damage
  • Melee
  • Reaction: Grabbed (no reaction)
  • Guard: Through GP
  • Grants super armor
333333333
Grab throw
  • Melee
  • Reaction: Strong
  • Guard: Through GP
  • Down power 500
555657596061626365
Approach
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
100
Ammo100100100100100100100100100
Ammo used per second111111111
Reload time (s)0.40.40.40.40.40.40.40.40.4
Reload delay (s)222222222
Penalty reload time (s)121212111111111110
Penalty delay (s)111111111
  • Reload starts on the ground
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Gauge Consumption Reduced

Quirk Skill γ

Drone Anima

Release drones to follow yourself. By pressing the command again, shoot one drone in aim direction, or hold to release them all. Can be released while under attack or while doing other actions. Released drones tail enemies and falter after multiple hits. Automatically releases when out of ammo.

Drone Anima
Fire
  • Projectile
  • Reaction: Always weak
  • Guard: Damage reaction
  • Down power 90
101010101010101010
Ammo200210220230245260275290300
Ammo used per second101010101010101010
Reload time (s)111111111
Ammo per reload200210220230245260275290300
Reload delay (s)333333333
Penalty reload time (s)14.514.514.513.513.513.513.513.512.5
Penalty delay (s)111111111
  • Usable at max ammo
Quirk Skill Level Up
  1. Lv.2 Active Duration+
  2. Lv.3 Active Duration+
  3. Lv.4 Reload Speed+, Active Duration+, Unit Count +
  4. Lv.5 Active Duration+
  5. Lv.6 Active Duration+
  6. Lv.7 Active Duration+
  7. Lv.8 Active Duration+
  8. Lv.9 Reload Speed+, Range+, Active Duration+

Special Action

Thruster Uravity
Continue to ascend up by holding Jump. Tap Jump while airborne to hover.

Thruster Ingenium
Dash in direction of movement. Hold to extend dash distance. Cancel by pressing again or pressing Evade.

Special Action
Value
Ammo100
Ammo used per second6
Reload time (s)0.7
Reload delay (s)1
Penalty reload time (s)18
Penalty delay (s)1
  • Reload starts on the ground

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 200
30
Ground Melee 2
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
100
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 100
35
Air Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
45
Air Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 400
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
XL

Run

Top speed
650
Start speed
450
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1300
Start speed
1100
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
400
Rise time (s)
0.4
Height (moving)
200
Rise time, moving (s)
0.3
Forward speed, start
925
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

5 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Fire 5 6000
Unique1 Ice 5 5000
Unique2 Shot 10 2850 → 3300
Unique2 Shot Air 10 6000 → 6800
Unique3 Drone 5 5600 → 6800

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

28 released

Emotes

8 released

Voice lines

11 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Armored All Might GUI assets

Face icons 5

Battle Style 4

Quirk Skill 8

Special Tuning Skill 1

Costumes 90

Emotes 24

Emblems 6

Click an image to open the file at full size.