CharactersFumikage Tokoyami

Hero

Fumikage Tokoyami

Harness the shadow within and strike through coordinated attacks with [Dark Shadow]!

Battle Style
1
Costumes
28
Emotes
8
Voice lines
11
Emblems
31

Fumikage Tokoyami

Battle Style

Fumikage Tokoyami Original

Battle Style

Original

Block incoming attacks with a shield while using Recovery Items!
Combine gliding flight and enhanced melee from special actions to consign foes to the darkness!

  • HP300
  • Released Season 15
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Original (S19) Armored All Might until

T.U.N.I.N.G.

Melee Defense+ Decreases damage taken from Melee Attacks

Level1234
Value0.990.9850.980.975

Max DOWN HP+ Increases your HP when DOWN

Level1234
Value5101520

Special Tuning Skill

Black Arm Finishing Attacks restore HP, and flinching from opponent attacks is prevented while attacking. Level up to increase restoration amount.

Level1234567891011
Value5060708090180200220240260300
Fixed values
  • 1 · Not used by the game
Skill level

Quirk Skill α

Ragnarok

Send [Dark Shadow] dashing in the aim direction.
Pierces opponents and travels along walls or the ground.

Ragnarok
Hit
  • Melee
  • Reaction: Weak
  • Guard: Nagara
  • Down power 225
505254555657585960
Ammo333333333
Ammo used per use111111111
Reload time (s)3332.52.52.52.52.52
Reload delay (s)111111111
Penalty reload time (s)666555554
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Quirk Skill β

Spiral Shadow Born of the Gloaming

Send [Dark Shadow] dashing in the aim direction.
After colliding with an opponent or obstacle, Dark Shadow circles the area, continuing to attack.

Spiral Shadow Born of the Gloaming
Hit
  • Melee
  • Reaction: Weak
  • Guard: Damage reaction
  • Up to 5 hits, every 0.18s
  • Down power 93
161718192021222324
Startup
  • Melee
  • Reaction: No reaction
  • Guard: Damage reaction
0
Ammo111111111
Ammo used per use111111111
Reload time (s)121212111111111110
Reload delay (s)111111111
Penalty reload time (s)121212111111111110
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

Jet-Black Shadow Shield

Summon [Dark Shadow] to deflect incoming attacks and projectiles.
Can activate even when downed, and canceled by pressing command or by attacking.
Hold to fix [Dark Shadow] to the camera direction.
Other actions can be performed while [Dark Shadow] is active.

Jet-Black Shadow Shield
Ammo150160170190200210220230250
Ammo used per use101010101010101010
Reload time (s)111111111
Reload delay (s)555555555
Penalty reload time (s)141414131313131312
Penalty delay (s)111111111
  • Reload stops while attacking
  • Reload stops while taking damage
Quirk Skill Level Up
  1. Lv.2 Stamina+
  2. Lv.3 Stamina+
  3. Lv.4 Stamina+, Reload Speed+, Size+
  4. Lv.5 Stamina+
  5. Lv.6 Stamina+
  6. Lv.7 Stamina+
  7. Lv.8 Stamina+
  8. Lv.9 Stamina+, Reload Speed+, Size+

Special Action

Black Ankh
Tap to cloak yourself with [Dark Shadow],
enhancing melee power and mobility while active.
Cancel by pressing command or by using a Quirk Skill.

Twin Wings of the Black Arm
Hold to leap high into the sky, usable even in midair.
Use Dash in midair to glide at any time.
Can also be activated while using Black Ankh.
Items can be used while gliding.

Special Action
Value
Ammo100
Ammo used per second25
Reload time (s)0.2
Reload delay (s)1
Penalty reload time (s)29
Penalty delay (s)1
  • Reload starts on the ground

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
10
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
50
Air Melee 1
  • Melee
  • Reaction: Strong bound
  • Guard: Whole
  • Down power 100
40
Ground Melee 1 Deep
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 125
10
Ground Melee 2 Abyss
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 75
30
Ground Melee 3 Dark
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 75
50
Air Melee 1 Body
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 450
70
Slash
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 25
50
Slash · Air
  • Melee
  • Reaction: Strong
  • Guard: Damage reaction
  • Down power 200
60
Shockwave
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
30

Stats & movement

Same for every Battle Style, except HP.

Body

HP
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
700
Start speed
500
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Air dash

Top speed
1200
Start speed
800
Time to top speed (s)
0.45
Time limit (s)
10
Hover time rate
1

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
250
Rise time, moving (s)
0.25
Forward speed, start
925
Forward speed, end
850

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

8 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Melee 0.5 no limit
Unique1 10 5000
Unique2 3 no limit
Unique2 Spin 1 no limit
Unique3 until it hits no limit
Melee1 1 5000
Melee2 0.2 no limit
Melee3 1 6000

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

28 released

Emotes

8 released

Voice lines

11 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Fumikage Tokoyami GUI assets

Face icons 6

Battle Style 4

Quirk Skill 6

Special Tuning Skill 1

Costumes 90

Emotes 24

Emblems 9

Click an image to open the file at full size.