CharactersPresent Mic

Hero

Present Mic

Finally joining the battle from the commentator's seat! BLAST the loud sounds! Let your voice resonate!

Battle Style
2
Costumes
36
Emotes
9
Voice lines
12
Emblems
31

Present Mic

Battle Style

Pick a style: role, HP and skills change with it.
Present Mic Original

Battle Style

Original

Set up a boombox for two-way crossfire! Deafen foes with sonic blasts and trap them in a pincer attack!

  • HP300
  • Released Season 7
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

HP Attack Power+ Increases damage dealt towards HP

Level1234
Value1.011.0151.021.025

Special Action Reload+ Increases reload speed of Special Action

Level1234
Value1.011.0151.021.025

Special Tuning Skill

Booming PU Voice Stuns opponents around you with a booming sound when you use your PU/PC. Level up to increase effect time.

Level1234567891011
Value44.555.5699.51010.51112
Fixed values
  • Read by the skill's Blueprint, not by the game code: 1.5
Skill level

Quirk Skill α

Shouting Voice

Fires a sound wave that pierces opponents. The wave grows larger as it travels and its power scales with distance.

Shouting Voice
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 100
454748505254565860
Special
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 70
  • Object damage ×0.5
303234353637383940
Ammo666777778
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)555555555
Penalty delay (s)222222222
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

Loud Voice

Unleashes a sonic wave forward. Opponents hit are afflicted with deafening and cannot hear.

Hold Big Bang Voice
Hold to unleash a continuous stream of long-range soundwaves.

Loud Voice
Hit
  • Projectile
  • Reaction: Noise
  • Guard: Damage reaction
  • Applies Noise (8s)
  • Pierces super armor
  • Down power 250
606264707274767880
Special
  • Projectile
  • Reaction: Noise
  • Guard: Damage reaction
  • Applies Noise (8s)
  • Pierces super armor
  • Down power 100
  • Object damage ×0.5
303336404244464850
Hold
  • Projectile
  • Reaction: Strong
  • Guard: Nagara
  • Up to 7 hits, every 0.17s
  • Pierces super armor
  • Down power 84
242526272829303132
Hold Special
  • Projectile
  • Reaction: Strong
  • Guard: Nagara
  • Up to 7 hits, every 0.17s
  • Pierces super armor
121314151617181920
Ammo111222222
Ammo used per use111111111
Reload time (s)888888887
Reload delay (s)111222222
Penalty reload time (s)888121212121211
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Damage Area+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Damage Area+

Quirk Skill γ

DJ Punch

Lunge forward to punch with all your might. Becomes more powerful based on the number of allies who are down or K.O.'d.

DJ Punch
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Pierces super armor
  • Down power 250
100105110120124128132136140
Ammo222333333
Ammo used per use111111111
Reload time (s)888888887
Reload delay (s)222222222
Penalty reload time (s)11111111111111119
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Dash Range+, Dash Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Dash Range+, Dash Speed+
Present Mic D.J. Board

Battle Style 2

D.J. Board

Ride a skateboard to Dash, double jump, and zip all over the battlefield!
Overwhelm opponents with bouncing sound waves and giant speakers blasting massive sound!

  • HP300
  • Released Season 17
  • Location FoundObtained from Rolls

In a Roll now: Character Roll: Alternative (S19) Present Mic until

T.U.N.I.N.G.

Quirk Skill β Reload+ Increases reload speed of Quirk Skill β

Level1234
Value1.011.0151.021.025

Dash Speed+ Increases your Dash speed

Level1234
Value1.011.021.031.04

Special Tuning Skill

Hip-Hop Spirit When an ally gets their Guard broken, Attack Power increases for a set time. Level up to shorten the time it takes to activate the skill.

Level1234567891011
Value6055504540252219161310
Fixed values
  • Attack Power ×1.2
  • Lasts 7 s
Skill level

Quirk Skill α

Echo Voice

Fires sound waves that bounce off walls and the ground.
Hold to attack continuously.
When the waves hit a wall or the ground, they fly toward a nearby opponent.

Skill α button Spread Voice
Hitting a speaker placed by your Quirk Skill γ will cause it to detect nearby opponents and fire multiple Quirk Skill α shots around them.
The larger the speaker, the wider its detection range becomes.

Echo Voice
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 100
  • Object damage ×0
404142444546474850
Special
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 100
  • Object damage ×0
35
Special)(Reflect
  • Projectile
  • Reaction: No reaction
  • Guard: Damage reaction
  • Down power 100
  • Object damage ×0
35
Reflect
  • Projectile
  • Reaction: No reaction
  • Guard: Damage reaction
  • Down power 100
  • Object damage ×0
404142444546474850
Ammo777888889
Ammo used per use111111111
Reload time (s)111111111
Reload delay (s)111111111
Penalty reload time (s)666666666
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Size+

Quirk Skill β

D.J. Board

Ride the board to move around. You can use Quirk Skill α while moving.

You can perform the following board controls while moving:
Quirk Skill β short press: Accelerate forward. Deals damage if you crash into an opponent.
Crouch: Get off the board. You can also dismount by holding Quirk Skill β.
Jump: In midair, consume ammo to jump higher.
Aim Mode: Gradually slow down.

Special Action button Radio Clash
While moving, press Special Action to launch the board with a radio mounted on it.
When it gets close to an opponent or hits a wall, it emits a deafening sound wave.
Opponents hit are stunned and can no longer hear sound.

D.J. Board
Hit
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 10 hits, every 1s
  • Down power 500
138142146150154158162166170
Special Explosion
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Applies Noise (3.5s)
  • Down power 250
808182848586878890
Ammo100100100100100100100100100
Ammo used per second272829303132333435
Reload time (s)0.090.090.090.080.080.080.080.080.07
Reload delay (s)222222222
Penalty reload time (s)999888887
Penalty delay (s)111111111
  • Reload starts on the ground
  • Usable at max ammo
Quirk Skill Level Up
  1. Lv.2 Damage+, Active Duration+
  2. Lv.3 Damage+, Active Duration+
  3. Lv.4 Damage+, Reload Speed+, Active Duration+
  4. Lv.5 Damage+, Active Duration+
  5. Lv.6 Damage+, Active Duration+
  6. Lv.7 Damage+, Active Duration+
  7. Lv.8 Damage+, Active Duration+
  8. Lv.9 Damage+, Reload Speed+, Active Duration+

Quirk Skill γ

Loudspeaker

Sets up a giant speaker that releases shockwaves around it.
The speaker disappears after time passes or after taking a certain amount of damage.

Loudspeaker
Hit
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 50
000000000
Shockwave
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 300
110115120125130135140145150
Ammo111111111
Ammo used per use111111111
Reload time (s)101010999998
Reload delay (s)111111111
Penalty reload time (s)101010999998
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Special Action

Radio Noise
Throws and places a radio in the aim direction. The radio links to sonic attacks and fires the same attack in the aim direction.

Special Action
Value
Ammo3
Ammo used per use1
Reload time (s)5
Reload delay (s)5
Penalty reload time (s)13
Penalty delay (s)1

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
25
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
30
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
70
Air Melee 1
  • Melee
  • Reaction: Noise
  • Guard: Damage reaction
  • Down power 250
50

Stats & movement

Same for every Battle Style, except HP.

Body

HP Original
300
HP D.J. Board
300
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
400
Rise time (s)
0.35
Height (moving)
250
Rise time, moving (s)
0.25
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

18 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 Shot 5 8300
Unique1 Shot Special 5 10300
Unique2 Shot 5 1850
Unique2 Shot Special 5 1850
Unique2 Shot Hold 5 11000
Unique2 Shot Hold Special 5 11000
Unique3 0.05 no limit
Special 45 no limit
Unique4 Shot 8 6000
Unique4 Shot Special 8 6000
Unique5 Board Shot 30 4500
Unique5 Boost Attack 20 no limit
Unique5 Ride Board 45 no limit
Unique5 Special Bomb 0.2 no limit
Unique6 3 no limit
Unique6 Impact 0.2 no limit
Unique6 Put Speaker 20 no limit
Unique6 Unique1 Shot 5 5000

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

36 released

Emotes

9 released

Voice lines

12 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's internal names for how a hit moves the target and how it interacts with guarding. They are shown as named in the game files.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Present Mic GUI assets

Face icons 7

Battle Style 8

Quirk Skill 10

Special Tuning Skill 2

Costumes 108

Emotes 27

Emblems 6

Click an image to open the file at full size.