CharactersIbara Shiozaki

Hero

Ibara Shiozaki

Manipulate your vine-line hair at will! Take away your opponent's freedom with long-range and capturing attacks!

Battle Style
1
Costumes
36
Emotes
11
Voice lines
12
Emblems
31

Ibara Shiozaki

Battle Style

Ibara Shiozaki Original

Battle Style

Original

Unleash shield-piercing vines to break through the opponent's guard! Corner foes with spreading vines and a powerful grab attack!

  • HP400
  • Released Season 1
  • Location FoundPurchase with a Ticket

1 × Battle Style Ticket

T.U.N.I.N.G.

Max HP+ Increases Max HP

Level1234
Value1234

Special Tuning Skill

Divine Protection For a set amount of time after the battle starts, shortens the time it takes to open an Item Box (Large). Level up to increase effect time.

Level1234567891011
Value60901201501803704906107308501200
Fixed values
  • Time to open an Item Box (Large) ×0.2 (80% shorter)
Skill level

Quirk Skill α

Purification

Extends a spread of thorny hair. In Aim Mode, the hair bunches together, increasing range and power. This skill pierces through opponent shields and barriers.

Purification
Hit
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Up to 2 hits, every 0.1s
  • Down power 100
606264687073757880
Charged
  • Projectile
  • Reaction: Strong
  • Guard: Strong
  • Up to 3 hits, every 0.1s
  • Down power 50
353637394041424345
Ammo333444445
Ammo used per use111111111
Reload time (s)2.52.52.52.52.52.52.52.52.5
Reload delay (s)111111111
Penalty reload time (s)444444444
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, No. of Rounds+, Range+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, No. of Rounds+, Range+

Quirk Skill β

Via Dolorosa

Extends hair forward to attack. In tight spaces, the hair bounces off walls.

Via Dolorosa
Hit
  • Projectile
  • Reaction: Weak
  • Guard: Nagara
  • Down power 100
404346505254565860
Close
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Up to 3 → 5 hits, every 0.175s
  • Down power 250
565860646668707276
Ammo222222222
Ammo used per use111111111
Reload time (s)5554.54.54.54.54.54
Reload delay (s)111111111
Penalty reload time (s)8887.57.57.57.57.57
Penalty delay (s)111111111
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+, Size+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+, Size+

Quirk Skill γ

Crucifixion

Grabs the opponent in front of you with hair, immobilizing them and dealing direct HP damage.
Recover HP and GP based on the damage inflicted.

Crucifixion
Grab
  • Melee
  • Reaction: Grabbed
  • Guard: Through
  • Pierces super armor
  • Grants super armor
0
Continuous damage
  • Melee
  • Reaction: Grabbed (no reaction)
  • Guard: Through
  • Pierces super armor
  • Grants super armor
444555556
Grab throw
  • Melee
  • Reaction: Strong
  • Guard: Through
  • Pierces super armor
  • Down power 500
565758606466687072
Ammo111111111
Ammo used per use111111111
Reload time (s)888777776
Reload delay (s)000000000
Penalty reload time (s)888777776
Penalty delay (s)000000000
Quirk Skill Level Up
  1. Lv.2 Damage+
  2. Lv.3 Damage+
  3. Lv.4 Damage+, Reload Speed+
  4. Lv.5 Damage+
  5. Lv.6 Damage+
  6. Lv.7 Damage+
  7. Lv.8 Damage+
  8. Lv.9 Damage+, Reload Speed+

Special Action

Faith's Shield
Wraps up a distant downed ally in vines and revives them. Can be used through walls.

Special Action
Value
Ammo2
Ammo used per use1
Reload time (s)60
Reload delay (s)0
Penalty reload time (s)90
Penalty delay (s)0

Melee

Attacks that do not level up.
Melee
Value
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
25
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
25
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Down power 500
80
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 250
50
Air Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Down power 100
60
Air Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Down power 100
80
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Down power 100
100

Stats & movement

Same for every Battle Style, except HP.

Body

HP
400
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Body size
M

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
400
Rise time (s)
0.35
Height (moving)
250
Rise time, moving (s)
0.25
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Projectiles

5 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 0.5 no limit
Unique1 Charge 0.75 no limit
Unique2 Near Attack 0.5 no limit
Unique2 Shot 0.7 no limit
Special 2 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Costumes

36 released

Emotes

11 released

Voice lines

12 released

About these numbers

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Ibara Shiozaki GUI assets

Face icons 8

Battle Style 4

Quirk Skill 4

Special Tuning Skill 1

Costumes 108

Emotes 36

Emblems 6

Click an image to open the file at full size.